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https://github.com/DarkflameUniverse/DarkflameServer.git
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0531365cb5
* loot fix (broken) * Fixed loot * Update SlashCommandHandler.cpp * Remove debug command * Roll loot command * Remove debug log * Added const references When this commit is applied it adds const references to the loot system avoid some unnecessary copies. Co-authored-by: wincent <wincent.holm@gmail.com> Co-authored-by: Avery <averysumner@gmail.com>
16 lines
517 B
C++
16 lines
517 B
C++
#include "NjDragonEmblemChestServer.h"
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#include "Character.h"
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#include "DestroyableComponent.h"
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void NjDragonEmblemChestServer::OnUse(Entity *self, Entity *user) {
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auto* character = user->GetCharacter();
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if (character != nullptr) {
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character->SetPlayerFlag(NJ_WU_SHOW_DAILY_CHEST, false);
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}
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auto* destroyable = self->GetComponent<DestroyableComponent>();
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if (destroyable != nullptr) {
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LootGenerator::Instance().DropLoot(user, self, destroyable->GetLootMatrixID(), 0, 0);
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}
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}
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