mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-26 23:47:21 +00:00
36 lines
1.1 KiB
CMake
36 lines
1.1 KiB
CMake
set(DNET_SOURCES "AuthPackets.cpp"
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"ChatPackets.cpp"
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"ClientPackets.cpp"
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"dServer.cpp"
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"MasterPackets.cpp"
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"PacketUtils.cpp"
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"WorldPackets.cpp"
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"ZoneInstanceManager.cpp")
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add_library(dNet STATIC ${DNET_SOURCES})
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target_link_libraries(dNet PRIVATE bcrypt)
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target_include_directories(dNet PRIVATE
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${PROJECT_SOURCE_DIR}/dCommon
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${PROJECT_SOURCE_DIR}/dCommon/dEnums
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${PROJECT_SOURCE_DIR}/dZoneManager
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${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase
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${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables
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${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase
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${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables
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${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include
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${PROJECT_SOURCE_DIR}/dGame # UserManager.h
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${PROJECT_SOURCE_DIR}/dGame/dComponents
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${PROJECT_SOURCE_DIR}/dGame/dEntity # via dZoneManager
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${PROJECT_SOURCE_DIR}/dGame/dGameMessages # GameMessages.h
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${PROJECT_SOURCE_DIR}/dGame/dInventory # via PossessableComponent.h
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${PROJECT_SOURCE_DIR}/dGame/dUtilities # via Item.h
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${PROJECT_SOURCE_DIR}/dScripts # transitive through components
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)
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#set_property(TARGET dNet APPEND PROPERTY INTERFACE_LINK_LIBRARIES
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# dCommon dDatabase
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#)
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