Files
DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CMakeLists.txt
Aaron Kimbrell 6b7396546a refactor: look up the oldest zone files' scenes in a CDClient SceneTable table
Zone held a std::function that queried the SceneTable, so tests could swap it out. CDSceneTableTable now loads the table with the others, and Zone looks scenes up in it; tests fill its entries like the zone table's.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 10:29:34 -05:00

44 lines
1.3 KiB
CMake

set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
"CDActivityRewardsTable.cpp"
"CDAnimationsTable.cpp"
"CDBehaviorParameterTable.cpp"
"CDBehaviorTemplateTable.cpp"
"CDBrickIDTableTable.cpp"
"CDComponentsRegistryTable.cpp"
"CDCurrencyTableTable.cpp"
"CDDestructibleComponentTable.cpp"
"CDEmoteTable.cpp"
"CDFeatureGatingTable.cpp"
"CDInventoryComponentTable.cpp"
"CDItemComponentTable.cpp"
"CDItemSetSkillsTable.cpp"
"CDItemSetsTable.cpp"
"CDLevelProgressionLookupTable.cpp"
"CDLootMatrixTable.cpp"
"CDLootTableTable.cpp"
"CDMissionEmailTable.cpp"
"CDMissionNPCComponentTable.cpp"
"CDMissionsTable.cpp"
"CDMissionTasksTable.cpp"
"CDMovementAIComponentTable.cpp"
"CDObjectSkillsTable.cpp"
"CDObjectsTable.cpp"
"CDPetComponentTable.cpp"
"CDPackageComponentTable.cpp"
"CDPlayerFlagsTable.cpp"
"CDPhysicsComponentTable.cpp"
"CDPropertyEntranceComponentTable.cpp"
"CDPropertyTemplateTable.cpp"
"CDProximityMonitorComponentTable.cpp"
"CDRailActivatorComponent.cpp"
"CDRarityTableTable.cpp"
"CDRebuildComponentTable.cpp"
"CDRewardCodesTable.cpp"
"CDRewardsTable.cpp"
"CDSceneTableTable.cpp"
"CDScriptComponentTable.cpp"
"CDSkillBehaviorTable.cpp"
"CDTamingBuildPuzzleTable.cpp"
"CDVendorComponentTable.cpp"
"CDZoneTableTable.cpp" PARENT_SCOPE)