Files
DarkflameServer/dScripts/02_server/Enemy/General/BaseEnemySpiderling.cpp
Aaron Kimbrell c75205a0e2 fix(enemies): spiderlings can't be stunned, interrupted, knocked back or pulled
L_BASE_ENEMY_SPIDERLING was excluded, so the 7 spiderlings in Avant Gardens and 3 in Venture Explorer had none of the
immunities its onStartup pushes: stun immunity to attack, interrupt, move, turn, use item, equip and interact, and
status immunity to pull-to-point and knockback. BaseEnemySpiderling does the same. Check: stun and knock back a
spiderling: nothing happens.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 09:11:18 -05:00

22 lines
964 B
C++

#include "BaseEnemySpiderling.h"
#include "ControllablePhysicsComponent.h"
#include "DestroyableComponent.h"
#include "Entity.h"
#include "eStateChangeType.h"
void BaseEnemySpiderling::OnStartup(Entity* self) {
// SetStunImmunity: attack, interrupt, move, turn, use item, equip, interact
auto* controllablePhysicsComponent = self->GetComponent<ControllablePhysicsComponent>();
if (controllablePhysicsComponent) {
controllablePhysicsComponent->SetStunImmunity(eStateChangeType::PUSH, self->GetObjectID(),
true, true, true, false, true, true, true); // attack, equip, interact, jump, move, turn, use item
}
// SetStatusImmunity: pull to point and knockback; the interrupt immunity of SetStunImmunity lives here in DLU
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
if (destroyableComponent) {
destroyableComponent->SetStatusImmunity(eStateChangeType::PUSH, false, false, true, true, false, false, false, false, true);
}
}