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https://github.com/DarkflameUniverse/DarkflameServer.git
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df83f0d847
* feat: reward codes this is for giving rewards across characters as the did in live. Tested that the default config works Tested that all claim codes work Tested that saving and loading claim codes work Tested that mail sends correctly * newlines * include array * delete cascade * newline * address feedback
46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
#pragma once
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#include "CDClientDatabase.h"
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#include "Singleton.h"
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#include "DluAssert.h"
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#include <functional>
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#include <string>
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#include <vector>
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#include <map>
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#include <cstdint>
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// CPPLinq
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#ifdef _WIN32
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#define NOMINMAX
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// windows.h has min and max macros that breaks cpplinq
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#endif
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#include "cpplinq.hpp"
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// Used for legacy
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#define UNUSED(x)
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// Enable this to skip some unused columns in some tables
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#define UNUSED_COLUMN(v)
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#pragma warning (disable : 4244) //Disable double to float conversion warnings
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#pragma warning (disable : 4715) //Disable "not all control paths return a value"
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template<class Table>
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class CDTable : public Singleton<Table> {
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protected:
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virtual ~CDTable() = default;
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};
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template<class T>
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class LookupResult {
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typedef std::pair<T, bool> DataType;
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public:
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LookupResult() { m_data.first = T(); m_data.second = false; };
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LookupResult(T& data) { m_data.first = data; m_data.second = true; };
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inline const T& Data() { return m_data.first; };
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inline const bool& FoundData() { return m_data.second; };
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private:
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DataType m_data;
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};
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