Files
DarkflameServer/dGame/dComponents/PlayerForcedMovementComponent.cpp
2025-10-03 20:57:42 -05:00

17 lines
576 B
C++

#include "PlayerForcedMovementComponent.h"
PlayerForcedMovementComponent::PlayerForcedMovementComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_Parent = parent;
}
PlayerForcedMovementComponent::~PlayerForcedMovementComponent() {}
void PlayerForcedMovementComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
outBitStream.Write(m_DirtyInfo || bIsInitialUpdate);
if (m_DirtyInfo || bIsInitialUpdate) {
outBitStream.Write(m_PlayerOnRail);
outBitStream.Write(m_ShowBillboard);
}
m_DirtyInfo = false;
}