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https://github.com/DarkflameUniverse/DarkflameServer.git
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50 lines
1.0 KiB
C++
50 lines
1.0 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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#include "BitStream.h"
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#include "NiPoint3.h"
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#include "dCommonVars.h"
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namespace GameMessages {
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class PropertyDataMessage final
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{
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public:
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explicit PropertyDataMessage(uint32_t mapID);
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void Serialize(RakNet::BitStream& stream) const;
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std::string OwnerName = "";
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LWOOBJID OwnerId = LWOOBJID_EMPTY;
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// Temporary values
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uint32_t TemplateID = 25166;
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uint16_t ZoneId = 1150;
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uint16_t VendorMapId = 1100;
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std::string SpawnName = "AGSmallProperty";
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std::string Name = "";
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std::string Description = "";
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std::string rejectionReason = "";
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bool moderatorRequested = 0;
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LWOCLONEID cloneId = 0;
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uint32_t reputation = 0;
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uint64_t ClaimedTime = 0;
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uint64_t LastUpdatedTime = 0;
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NiPoint3 ZonePosition = { 548.0f, 406.0f, 178.0f };
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char PrivacyOption = 0;
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float MaxBuildHeight = 128.0f;
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std::vector<NiPoint3> Paths = {};
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private:
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enum RejectionStatus : uint32_t {
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REJECTION_STATUS_APPROVED = 0,
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REJECTION_STATUS_PENDING = 1,
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REJECTION_STATUS_REJECTED = 2
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};
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};
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}
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