DarkflameServer/dGame/UserManager.h
2021-12-26 14:45:21 +01:00

97 lines
2.5 KiB
C++

#ifndef USERMANAGER_H
#define USERMANAGER_H
#define _VARIADIC_MAX 10
#include <string>
#include <vector>
#include "RakNetTypes.h"
#include <map>
class User;
class UserManager {
public:
static UserManager* Instance() {
if (!m_Address) {
m_Address = new UserManager();
}
return m_Address;
}
void Initialize();
~UserManager();
User* CreateUser(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey);
User* GetUser(const SystemAddress& sysAddr);
User* GetUser(const std::string& username);
bool DeleteUser(const SystemAddress& sysAddr); //Returns true on succesful deletion
void DeletePendingRemovals();
bool IsNameAvailable(const std::string& requestedName);
std::string GetPredefinedName(uint32_t firstNameIndex, uint32_t middleNameIndex, uint32_t lastNameIndex);
bool IsNamePreapproved(const std::string& requestedName);
void RequestCharacterList(const SystemAddress& sysAddr);
void CreateCharacter(const SystemAddress& sysAddr, Packet* packet);
void DeleteCharacter(const SystemAddress& sysAddr, Packet* packet);
void RenameCharacter(const SystemAddress& sysAddr, Packet* packet);
void LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID);
void SaveAllActiveCharacters();
size_t GetUserCount() const { return m_Users.size(); }
private:
static UserManager* m_Address; //Singleton
//std::vector<User*> m_Users;
std::map<SystemAddress, User*> m_Users;
std::vector<User*> m_UsersToDelete;
std::vector<std::string> m_FirstNames;
std::vector<std::string> m_MiddleNames;
std::vector<std::string> m_LastNames;
std::vector<std::string> m_PreapprovedNames;
};
enum CharCreatePantsColor : uint32_t {
PANTS_BRIGHT_RED = 2508,
PANTS_BRIGHT_ORANGE = 2509,
PANTS_BRICK_YELLOW = 2511,
PANTS_MEDIUM_BLUE = 2513,
PANTS_SAND_GREEN = 2514,
PANTS_DARK_GREEN = 2515,
PANTS_EARTH_GREEN = 2516,
PANTS_EARTH_BLUE = 2517,
PANTS_BRIGHT_BLUE = 2519,
PANTS_SAND_BLUE = 2520,
PANTS_DARK_STONE_GRAY = 2521,
PANTS_MEDIUM_STONE_GRAY = 2522,
PANTS_WHITE = 2523,
PANTS_BLACK = 2524,
PANTS_REDDISH_BROWN = 2526,
PANTS_DARK_RED = 2527
};
const std::vector<uint32_t> shirtColorVector {
0, // BRIGHT_RED
1, // BRIGHT_BLUE
2, // BRIGHT_YELLOW
3, // DARK_GREEN
5, // BRIGHT_ORANGE
6, // BLACK
7, // DARK_STONE_GRAY
8, // MEDIUM_STONE_GRAY
9, // REDDISH_BROWN
10, // WHITE
11, // MEDIUM_BLUE
13, // DARK_RED
14, // EARTH_BLUE
15, // EARTH_GREEN
16, // BRICK_YELLOW
84, // SAND_BLUE
96 // SAND_GREEN
};
#endif // USERMANAGER_H