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Counts, a paged list and failures of what the UGC server made of players' models and modular builds, making one, the failed ones or everything again (new ugc_manage permission), the UGC server's live status and icons from ugc_public_url, and a 3D view of a model's LXFML. The UGC settings are in the settings catalog. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
142 lines
5.8 KiB
INI
142 lines
5.8 KiB
INI
# Web Dashboard Configuration
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# The port to listen on for HTTP/WebSocket connections
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port=2006
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# UDP port for the dashboard's connection to the master server (the next port is used too). It must not clash with
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# another server's ports: auth uses 1500-1501, chat 2005-2006, worlds 3000 and up.
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net_port=2010
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# The IP address to bind to
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# Use 127.0.0.1 for localhost only (recommended for security)
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# Use 0.0.0.0 to allow external access; prefer a reverse proxy with HTTPS and secure_cookies=1
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listen_ip=127.0.0.1
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# How often to broadcast updates to connected clients (in milliseconds)
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broadcast_interval=2000
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# Minimum GM level required to access the dashboard (default: 0 = any user)
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min_dashboard_gm_level=0
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# Secret used to sign login tokens (at least 32 characters). If empty, a random secret is generated
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# on first start and stored in dashboard_jwt_secret next to the binary. Changing it signs everyone out.
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jwt_secret=
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# Set to 1 when the dashboard is served over HTTPS (e.g. behind a reverse proxy) so the session
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# cookie is only ever sent over encrypted connections.
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secure_cookies=0
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# Set to 1 if a reverse proxy sits in front of the dashboard, so rate limits use the client's address
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# from X-Forwarded-For instead of the proxy's. Only enable this when the dashboard is not reachable directly.
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behind_proxy=0
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# Threads converting the game client's models for the 3D views, so the dashboard keeps answering meanwhile.
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# 0 picks half the CPU cores (2 to 4). Read at startup.
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scenery_workers=0
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# Allow players to create accounts at /register
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allow_registration=0
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# Require a valid play key to register (keys are managed on the Play Keys page)
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registration_requires_play_key=1
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# Allow GM 8+ to replace a character's XML from the character page. The owner is disconnected first.
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enable_char_xml_upload=0
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# ---- Email (password resets and address confirmation) ----
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# Email is enabled once smtp_host, smtp_from_address and dashboard_url are all set.
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# Public address of the dashboard, used for links in emails, e.g. https://dashboard.example.com
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# Links are never built from the request's Host header, so this must be set explicitly.
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dashboard_url=
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# Where the browser loads previews (icons, meshes) from the UGC server, e.g. https://ugc.example.com
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# Empty: the dashboard's host name on port 2008
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ugc_public_url=
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# SMTP server and port. Typical: 587 with starttls, or 465 with tls.
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smtp_host=
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smtp_port=587
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# starttls, tls (implicit TLS from the first byte) or none (only for a relay on the same machine)
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smtp_security=starttls
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# How to sign in to the SMTP server: password, or oauth2 (required for Microsoft 365, recommended for Gmail)
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smtp_auth=password
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# Login for the SMTP server. Credentials are never sent without TLS.
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# With oauth2, smtp_username is the mailbox address (defaults to smtp_from_address) and no password is used.
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smtp_username=
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smtp_password=
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# ---- OAuth2 (smtp_auth=oauth2) ----
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# microsoft, google or custom. microsoft and google fill in the URLs, scopes and SMTP server for you.
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smtp_oauth2_provider=
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# From your app registration (Azure portal / Google Cloud console)
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smtp_oauth2_client_id=
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smtp_oauth2_client_secret=
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# authorization_code: an operator clicks "Connect mail account" on their account page once.
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# client_credentials: Microsoft 365 app-only sending (SMTP.SendAsApp); needs smtp_oauth2_tenant.
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smtp_oauth2_grant=authorization_code
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# Microsoft only: your tenant ID or domain (defaults to common)
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smtp_oauth2_tenant=
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# Only needed for provider=custom
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smtp_oauth2_authorize_url=
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smtp_oauth2_token_url=
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smtp_oauth2_scope=
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# Sender shown to players
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smtp_from_address=
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smtp_from_name=DarkflameServer
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# Server certificates are checked against the system's trusted certificates. Point this at a PEM bundle to
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# trust a private CA instead. Set smtp_verify_certificate=0 only for local testing.
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smtp_ca_file=
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smtp_verify_certificate=1
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# Seconds to wait for the SMTP server
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smtp_timeout=20
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# Require an email address when registering (only when email is enabled)
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registration_requires_email=0
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# ---- Two-factor login ----
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# Staff at or above this GM level must set up two-factor login (authenticator app) before using the dashboard.
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# 0 turns the requirement off; anyone can still turn it on for their own account.
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require_2fa_gm_level=0
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# Name shown in authenticator apps
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totp_issuer=DarkflameServer
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# 64 hex characters used to encrypt two-factor secrets. Leave empty to generate dashboard_totp_key next to the
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# server; back that file up with the database, or everyone's two-factor login stops working.
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totp_key=
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# ---- Economy checks (run each night for the day before; schedule and on/off on the dashboard's Tasks page) ----
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# Flag a character who earned more than this many times the median player, and more than the minimum, in a day
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anomaly_coin_multiplier=20
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anomaly_coin_minimum=100000
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# Flag an item created more than this many times its usual daily amount, and more than the minimum, in a day
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anomaly_item_multiplier=10
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anomaly_item_minimum=200
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# Also scan every character for duplicated items each night (reads all character data)
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economy_duplicate_scan=1
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# ---- Economy ledger size ----
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# Daily detail older than this many days is merged into one row per month
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economy_detail_days=180
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economy_map_days=90
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# Trades and mail older than this many days are deleted
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economy_transfer_days=730
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# ---- Log retention, in days (0 keeps everything). Pruned by the log_pruning task, once a day by default. ----
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log_activity_days=365
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log_command_days=365
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log_audit_days=730
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log_cheat_detection_days=365
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# Finished runs of scheduled tasks, with their logs
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log_task_days=90
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# ---- Permissions ----
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# Change the lowest GM level (1-9) allowed to do something on the dashboard, e.g. permission_accounts_ban=3.
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# Every permission and its name is listed on the dashboard's Permissions page, where GM 9 can also change them;
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# a level set there beats this file.
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