DarkflameServer/dZoneManager
EmosewaMC ec00f5fd9d holy mother of const
Use const everywhere that makes sense
return const variables when it makes sense
const functions and variables again, where it makes sense
No raw access and modifications to protected members
Move template definitions to tcc file

idk how I feel about this one
2023-06-09 01:04:42 -07:00
..
CMakeLists.txt Update CMake configuration for easier maintenance (#642) 2022-07-17 00:24:16 +01:00
dZMCommon.h format codebase 2022-07-28 08:39:57 -05:00
dZoneManager.cpp Removed some hardcoded logic for racing (#1075) 2023-05-08 04:38:08 -05:00
dZoneManager.h Removed some hardcoded logic for racing (#1075) 2023-05-08 04:38:08 -05:00
Level.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
Level.h Add support for packed clients (#802) 2022-11-01 13:21:26 -05:00
LUTriggers.h update component names, document heirarchy 2023-06-08 10:29:17 -05:00
Spawner.cpp holy mother of const 2023-06-09 01:04:42 -07:00
Spawner.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
WorldConfig.h Eliminate WorldConfig Magic Numbers 2023-01-01 05:20:03 -08:00
Zone.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
Zone.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00