mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 07:57:21 +00:00
d138b7b878
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
24 lines
588 B
C++
24 lines
588 B
C++
#ifndef __REMOVEACTIONSMESSAGE__H__
|
|
#define __REMOVEACTIONSMESSAGE__H__
|
|
|
|
#include "ActionContext.h"
|
|
#include "BehaviorMessageBase.h"
|
|
|
|
class AMFArrayValue;
|
|
|
|
/**
|
|
* @brief Sent when a player removes any Action after the first one from a Strip
|
|
*
|
|
*/
|
|
class RemoveActionsMessage : public BehaviorMessageBase {
|
|
public:
|
|
RemoveActionsMessage(AMFArrayValue* arguments);
|
|
const uint32_t GetActionIndex() { return actionIndex; };
|
|
ActionContext GetActionContext() { return actionContext; };
|
|
private:
|
|
ActionContext actionContext;
|
|
uint32_t actionIndex;
|
|
};
|
|
|
|
#endif //!__REMOVEACTIONSMESSAGE__H__
|