mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
5942182486
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
35 lines
980 B
C++
35 lines
980 B
C++
#include "AndBehavior.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "Game.h"
|
|
#include "Logger.h"
|
|
|
|
void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
|
for (auto* behavior : this->m_behaviors) {
|
|
behavior->Handle(context, bitStream, branch);
|
|
}
|
|
}
|
|
|
|
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
|
|
for (auto* behavior : this->m_behaviors) {
|
|
behavior->Calculate(context, bitStream, branch);
|
|
}
|
|
}
|
|
|
|
void AndBehavior::UnCast(BehaviorContext* context, const BehaviorBranchContext branch) {
|
|
for (auto behavior : this->m_behaviors) {
|
|
behavior->UnCast(context, branch);
|
|
}
|
|
}
|
|
|
|
void AndBehavior::Load() {
|
|
const auto parameters = GetParameterNames();
|
|
|
|
for (const auto& parameter : parameters) {
|
|
if (parameter.first.rfind("behavior", 0) == 0) {
|
|
auto* action = GetAction(parameter.second);
|
|
|
|
this->m_behaviors.push_back(action);
|
|
}
|
|
}
|
|
}
|