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691a42ba20
Add wandering vendor script Update proximity monitors to move with their respective entityies
7 lines
175 B
C++
7 lines
175 B
C++
#include "LupGenericInteract.h"
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#include "GameMessages.h"
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void LupGenericInteract::OnUse(Entity* self, Entity* user) {
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GameMessages::SendPlayAnimation(self, u"interact");
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}
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