mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
0545adfac3
Have fun!
118 lines
5.7 KiB
C++
118 lines
5.7 KiB
C++
/// \file
|
|
/// \brief Contains LogCommandParser , Used to send logs to connected consoles
|
|
///
|
|
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
|
|
///
|
|
/// Usage of RakNet is subject to the appropriate license agreement.
|
|
/// Creative Commons Licensees are subject to the
|
|
/// license found at
|
|
/// http://creativecommons.org/licenses/by-nc/2.5/
|
|
/// Single application licensees are subject to the license found at
|
|
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
|
|
/// Custom license users are subject to the terms therein.
|
|
/// GPL license users are subject to the GNU General Public
|
|
/// License as published by the Free
|
|
/// Software Foundation; either version 2 of the License, or (at your
|
|
/// option) any later version.
|
|
|
|
#ifndef __LOG_COMMAND_PARSER
|
|
#define __LOG_COMMAND_PARSER
|
|
|
|
class RakPeerInterface;
|
|
|
|
#include "CommandParserInterface.h"
|
|
#include "Export.h"
|
|
|
|
/// \brief Adds the ability to send logging output to a remote console
|
|
class RAK_DLL_EXPORT LogCommandParser : public CommandParserInterface
|
|
{
|
|
public:
|
|
LogCommandParser();
|
|
~LogCommandParser();
|
|
|
|
/// Given \a command with parameters \a parameterList , do whatever processing you wish.
|
|
/// \param[in] command The command to process
|
|
/// \param[in] numParameters How many parameters were passed along with the command
|
|
/// \param[in] parameterList The list of parameters. parameterList[0] is the first parameter and so on.
|
|
/// \param[in] transport The transport interface we can use to write to
|
|
/// \param[in] systemAddress The player that sent this command.
|
|
/// \param[in] originalString The string that was actually sent over the network, in case you want to do your own parsing
|
|
bool OnCommand(const char *command, unsigned numParameters, char **parameterList, TransportInterface *transport, SystemAddress systemAddress, const char *originalString);
|
|
|
|
/// You are responsible for overriding this function and returning a static string, which will identifier your parser.
|
|
/// This should return a static string
|
|
/// \return The name that you return.
|
|
const char *GetName(void) const;
|
|
|
|
/// A callback for when you are expected to send a brief description of your parser to \a systemAddress
|
|
/// \param[in] transport The transport interface we can use to write to
|
|
/// \param[in] systemAddress The player that requested help.
|
|
void SendHelp(TransportInterface *transport, SystemAddress systemAddress);
|
|
|
|
/// All logs must be associated with a channel. This is a filter so that remote clients only get logs for a system they care about.
|
|
// If you call Log with a channel that is unknown, that channel will automatically be added
|
|
/// \param[in] channelName A persistent string naming the channel. Don't deallocate this string.
|
|
void AddChannel(const char *channelName);
|
|
|
|
/// Write a log to a channel.
|
|
/// Logs are not buffered, so only remote consoles connected and subscribing at the time you write will get the output.
|
|
/// \param[in] format Same as printf()
|
|
/// \param[in] ... Same as printf()
|
|
void WriteLog(const char *channelName, const char *format, ...);
|
|
|
|
/// A callback for when \a systemAddress has connected to us.
|
|
/// \param[in] systemAddress The player that has connected.
|
|
/// \param[in] transport The transport interface that sent us this information. Can be used to send messages to this or other players.
|
|
void OnNewIncomingConnection(SystemAddress systemAddress, TransportInterface *transport);
|
|
|
|
/// A callback for when \a systemAddress has disconnected, either gracefully or forcefully
|
|
/// \param[in] systemAddress The player that has disconnected.
|
|
/// \param[in] transport The transport interface that sent us this information.
|
|
void OnConnectionLost(SystemAddress systemAddress, TransportInterface *transport);
|
|
|
|
/// This is called every time transport interface is registered. If you want to save a copy of the TransportInterface pointer
|
|
/// This is the place to do it
|
|
/// \param[in] transport The new TransportInterface
|
|
void OnTransportChange(TransportInterface *transport);
|
|
protected:
|
|
/// Sends the currently active channels to the user
|
|
/// \param[in] systemAddress The player to send to
|
|
/// \param[in] transport The transport interface to use to send the channels
|
|
void PrintChannels(SystemAddress systemAddress, TransportInterface *transport) const;
|
|
|
|
/// Unsubscribe a user from a channel (or from all channels)
|
|
/// \param[in] systemAddress The player to unsubscribe to
|
|
/// \param[in] channelName If 0, then unsubscribe from all channels. Otherwise unsubscribe from the named channel
|
|
unsigned Unsubscribe(SystemAddress systemAddress, const char *channelName);
|
|
|
|
/// Subscribe a user to a channel (or to all channels)
|
|
/// \param[in] systemAddress The player to subscribe to
|
|
/// \param[in] channelName If 0, then subscribe from all channels. Otherwise subscribe to the named channel
|
|
unsigned Subscribe(SystemAddress systemAddress, const char *channelName);
|
|
|
|
/// Given the name of a channel, return the index into channelNames where it is located
|
|
/// \param[in] channelName The name of the channel
|
|
unsigned GetChannelIndexFromName(const char *channelName);
|
|
|
|
/// One of these structures is created per player
|
|
struct SystemAddressAndChannel
|
|
{
|
|
/// The ID of the player
|
|
SystemAddress systemAddress;
|
|
|
|
/// Bitwise representations of the channels subscribed to. If bit 0 is set, then we subscribe to channelNames[0] and so on.
|
|
unsigned channels;
|
|
};
|
|
|
|
/// The list of remote users. Added to when users subscribe, removed when they disconnect or unsubscribe
|
|
DataStructures::List<SystemAddressAndChannel> remoteUsers;
|
|
|
|
/// Names of the channels at each bit, or 0 for an unused channel
|
|
const char *channelNames[32];
|
|
|
|
/// This is so I can save the current transport provider, solely so I can use it without having the user pass it to Log
|
|
TransportInterface *trans;
|
|
};
|
|
|
|
#endif
|