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WorldPackets now holds what a client sends a world server, one struct per packet with Serialize/Deserialize: Validation, CharacterListRequest, CharacterCreateRequest, CharacterLoginRequest, GameMessage, CharacterDeleteRequest, CharacterRenameRequest, LevelLoadComplete, PositionUpdate, MailPacket, RoutePacket, StringCheck, GeneralChatMessage, HandleFunness, UIHelpTop5. WorldServer's switch became a dispatch map of handlers (each overrides Handle in WorldServer.cpp, logic unchanged: dashboard hooks, LoadPlayer, chat logging, migration checks, message inspector capture all still run); a packet that does not deserialize is logged and dropped. UserManager's create/delete/rename take the structs. The answers are ClientPackets (the CLIENT service): LoadStaticZone, CharacterListResponse, CharacterCreateResponse, CharacterRenameResponse, DeleteCharacterResponse, TransferToWorld, ServerStates, CreateCharacter, ChatModerationString, MakeGMResponse, HTTPMonitorInfoResponse and DebugOutput, built at the call sites (world server, UserManager, slash commands, dashboard actions, components, migration). The world -> chat forward of a routed packet is ChatPackets::RoutedFromClient. All WorldPackets::Send* functions, HTTPMonitorInfo and the ClientPackets parse functions are gone. The architecture doc now states the file rule: a packet lives in the file of the ServiceType in its header. No wire change. Verified against frozen verbatim copies of the old code (tests/dGameTests/dNetTests/Legacy/WorldPacketsLegacy.h): every response is sent through the old function and the struct over grids of inputs (all enum values, strings of every length class, IDs, >64 moderation segments, big XML) and must match byte for byte; every request is read by the old code and the struct and must give the same values; plus golden bytes, round trips, truncation checks and a field width mutation that made the tests fail. Only differences: malformed requests are dropped instead of handled with partial values, and LevelLoadComplete now reads the zone ID the client sends after it (lu_packets and captures show the 1.10.64 client always sends it; DLU ignored it). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
71 lines
2.6 KiB
C++
71 lines
2.6 KiB
C++
#include "PropertyTeleportBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "BehaviorContext.h"
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#include "Character.h"
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#include "CharacterComponent.h"
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#include "ChatPackets.h"
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#include "ClientPackets.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "ZoneInstanceManager.h"
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#include "dZoneManager.h"
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void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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auto* caster = Game::entityManager->GetEntity(context->caster);
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if (!caster) return;
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auto* character = caster->GetCharacter();
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if (!character) return;
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LWOOBJID objId = caster->GetObjectID();
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LWOMAPID targetMapId = m_MapId;
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LWOCLONEID targetCloneId = character->GetPropertyCloneID();
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if (Game::zoneManager->GetZoneID().GetCloneID() == character->GetPropertyCloneID()) {
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targetMapId = character->GetLastNonInstanceZoneID();
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targetCloneId = 0;
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} else {
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character->SetLastNonInstanceZoneID(Game::zoneManager->GetZoneID().GetMapID());
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}
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ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, targetMapId, targetCloneId, false, [objId](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
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auto* entity = Game::entityManager->GetEntity(objId);
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if (!entity) return;
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const auto sysAddr = entity->GetSystemAddress();
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if (zoneClone != 0) ChatPackets::SendSystemMessage(sysAddr, u"Transfering to your property!");
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else ChatPackets::SendSystemMessage(sysAddr, u"Transfering back to previous world!");
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LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
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if (entity->GetCharacter()) {
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auto* characterComponent = entity->GetComponent<CharacterComponent>();
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if (characterComponent) {
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characterComponent->AddVisitedLevel(LWOZONEID(zoneID, LWOINSTANCEID_INVALID, zoneClone));
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characterComponent->SetLastRocketConfig(u"");
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}
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entity->GetCharacter()->SetZoneID(zoneID);
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entity->GetCharacter()->SetZoneInstance(zoneInstance);
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entity->GetCharacter()->SetZoneClone(zoneClone);
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}
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entity->GetCharacter()->SaveXMLToDatabase();
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ClientPackets::TransferToWorld transfer;
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transfer.serverIP = LUString(serverIP);
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transfer.serverPort = serverPort;
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transfer.mythranShift = mythranShift;
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transfer.Send(sysAddr);
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return;
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});
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}
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void PropertyTeleportBehavior::Load() {
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this->m_CancelIfInteracting = GetBoolean("cancel_if_interacting"); // TODO unused
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this->m_MapId = LWOMAPID(GetInt("mapID"));
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}
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