Files
DarkflameServer/dGame/dUtilities/CMakeLists.txt
Aaron Kimbrell 680615ba9f feat: optional property rent
Off unless property_rent_enabled is on. Each property world's rent comes from its PropertyTemplate
row (minimumPrice every rentDuration x durationType; Block Yard is free), unless the new Property
Rent dashboard page sets another price or period (property_rent_manage). Rent is taken from the
owner's coins shortly after their character loads, with a mail receipt; unpaid rent is mailed and,
after property_rent_grace_days, makes the property private until it is paid, like live. The
property management component refuses public or best friends privacy while rent is overdue and a
property world that loads overdue makes itself private. Property game messages are unchanged.

Fixes #943

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:52 -05:00

43 lines
1.4 KiB
CMake

set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
"ChatServerLink.cpp"
"CheatDetection.cpp"
"DashboardActions.cpp"
"EconomyLedger.cpp"
"DashboardNotify.cpp"
"GUID.cpp"
"LiveEvents.cpp"
"Contraband.cpp"
"PropertyRent.cpp"
"Loot.cpp"
"Mail.cpp"
"MessageInspector.cpp"
"ObjectIDManager.cpp"
"PlayerReports.cpp"
"Preconditions.cpp"
"SlashCommandHandler.cpp"
"VanityUtilities.cpp"
"WorldMigration.cpp")
add_subdirectory(SlashCommands)
foreach(file ${DGAME_DUTILITIES_SLASHCOMMANDS})
set(DGAME_DUTILITIES_SOURCES ${DGAME_DUTILITIES_SOURCES} "SlashCommands/${file}")
endforeach()
add_library(dUtilities OBJECT ${DGAME_DUTILITIES_SOURCES})
target_precompile_headers(dUtilities REUSE_FROM dGameBase)
target_include_directories(dUtilities PUBLIC "." "SlashCommands"
PRIVATE
"${PROJECT_SOURCE_DIR}/dGame/dComponents"
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # transitive via PossessableComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages"
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # transitive via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dMission" # transitive via MissionComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # transitive via dZoneManager/Spawner.h
"${PROJECT_SOURCE_DIR}/dZoneManager" # Mail.cpp
"${PROJECT_SOURCE_DIR}/dChatFilter" # DashboardActions.cpp (messages sent into chat)
)
target_link_libraries(dUtilities
PUBLIC dDatabase dPhysics
INTERFACE dZoneManager)