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https://github.com/DarkflameUniverse/DarkflameServer.git
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The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch: accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes they need. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#ifndef __ISERVERHEALTH__H__
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#define __ISERVERHEALTH__H__
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#include <cstdint>
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#include <vector>
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/**
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* A sample of how the server is doing, taken by the dashboard every minute, for the health history.
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*/
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class IServerHealth {
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public:
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struct HealthSample {
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int64_t time{};
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uint32_t players{};
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uint32_t worlds{};
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bool authOnline{};
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bool chatOnline{};
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uint64_t memoryKb{}; // all server processes together (Linux only, else 0)
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};
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virtual void InsertHealthSample(const HealthSample& sample) = 0;
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// Samples between from and to, averaged into buckets of `bucketSeconds`; players and worlds are the bucket's highest
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virtual std::vector<HealthSample> GetHealthSamples(int64_t from, int64_t to, int64_t bucketSeconds) = 0;
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// Also prunes the per-instance samples
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virtual uint32_t PruneHealthSamples(int64_t beforeTime) = 0;
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// Players in one world instance at a sample
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struct InstanceSample {
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int64_t time{};
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uint32_t zoneId{};
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uint32_t instanceId{};
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uint32_t cloneId{};
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uint32_t players{};
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};
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virtual void InsertInstanceSamples(const std::vector<InstanceSample>& samples) = 0;
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// Per bucket of `bucketSeconds` and instance, its highest player count; zoneId 0: every zone
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virtual std::vector<InstanceSample> GetInstanceSamples(int64_t from, int64_t to, int64_t bucketSeconds, uint32_t zoneId) = 0;
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};
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#endif //!__ISERVERHEALTH__H__
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