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https://github.com/DarkflameUniverse/DarkflameServer.git
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c26086aff5
* Add path height correction on world load * Increase height because Nexus Tower is tall * Update height checker - Only go up and down, do not deviate from the point you are on - As a backup, use the nearestPoint on the nearestPoly, should detour be able to find one. - Add a debug assert to fail the program should toReturn differ from nearestPoint[1]. Update dNavMesh.cpp Update dNavMesh.cpp * Fix if condition to actually return the value... --------- Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
#pragma once
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#include <cstdint>
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#include <vector>
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#include <map>
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#include <string>
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#include <cstring>
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#include "DetourExtensions.h"
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class NiPoint3;
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class dNavMesh {
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public:
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dNavMesh(uint32_t zoneId);
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~dNavMesh();
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/**
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* Get the height at a point
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*
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* @param location The location to check for height at. This is the center of the search area.
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* @param halfExtentsHeight The half extents height of the search area. This is the distance from the center to the top and bottom of the search area.
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* The larger the value of halfExtentsHeight is, the larger the performance cost of the query.
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* @return float The height at the point. If the point is not on the navmesh, the height of the point is returned.
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*/
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float GetHeightAtPoint(const NiPoint3& location, const float halfExtentsHeight = 32.0f) const;
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std::vector<NiPoint3> GetPath(const NiPoint3& startPos, const NiPoint3& endPos, float speed = 10.0f);
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class dtNavMesh* GetdtNavMesh() { return m_NavMesh; }
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private:
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void LoadNavmesh();
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uint32_t m_ZoneId;
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uint8_t* m_Triareas = nullptr;
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rcHeightfield* m_Solid = nullptr;
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rcCompactHeightfield* m_CHF = nullptr;
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rcContourSet* m_CSet = nullptr;
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rcPolyMesh* m_PMesh = nullptr;
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rcConfig m_Config;
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rcPolyMeshDetail* m_PMDMesh = nullptr;
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class InputGeom* m_Geometry = nullptr;
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class dtNavMesh* m_NavMesh = nullptr;
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class dtNavMeshQuery* m_NavQuery = nullptr;
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uint8_t m_NavMeshDrawFlags;
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rcContext* m_Ctx = nullptr;
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};
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