Files
DarkflameServer/tests
Aaron Kimbrell 1ba8f26d2b fix: check a length read from a message against the data left in it
Several game messages read a 32 bit length and then read that many
characters without checking it, so the loop ran for the whole length
even after the message had ended. The length now has to fit in the
data the message has left. This covers the activity state, cinematic
path, death type, removed item info and inventory group messages and
the shared wide string reader.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 16:28:34 -06:00
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