Files
DarkflameServer/dGame/dGameMessages/ObjectMessages.cpp
Aaron Kimbrell 66e6137a9f fix: a launchpad sends its rockets to its own zone
A zone transfer from a launchpad took the zone from the message when
the message asked for that. The client never does, so the zone is now
always the launchpad's default zone or the zone the player picked on
it. The log line no longer uses the sender named in the message.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 16:28:34 -06:00

282 lines
9.9 KiB
C++

#include "ObjectMessages.h"
#include "BitStreamUtils.h"
#include "Character.h"
#include "CharacterComponent.h"
#include "ClientPackets.h"
#include "Entity.h"
#include "EntityManager.h"
#include "Game.h"
#include "GeneralUtils.h"
#include "Logger.h"
#include "MissionComponent.h"
#include "MissionOfferComponent.h"
#include "PlayerManager.h"
#include "RocketLaunchpadControlComponent.h"
#include "ZoneMessages.h"
#include "ZoneInstanceManager.h"
#include "dServer.h"
#include "dZoneManager.h"
#include "eMissionTaskType.h"
#include "eReplicaComponentType.h"
namespace GameMessages {
void FireEventClientSide::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, args);
bitStream.Write(object);
BitStreamUtils::WriteOptional<int64_t>(bitStream, param1, 0);
BitStreamUtils::WriteOptional<int32_t>(bitStream, param2, -1);
bitStream.Write(senderID);
}
bool FireEventClientSide::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, args));
VALIDATE_READ(bitStream.Read(object));
VALIDATE_READ(BitStreamUtils::ReadOptional<int64_t>(bitStream, param1, 0));
VALIDATE_READ(BitStreamUtils::ReadOptional<int32_t>(bitStream, param2, -1));
VALIDATE_READ(bitStream.Read(senderID));
return true;
}
void FireEventServerSide::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, args);
BitStreamUtils::WriteOptional(bitStream, param1, -1);
BitStreamUtils::WriteOptional(bitStream, param2, -1);
BitStreamUtils::WriteOptional(bitStream, param3, -1);
bitStream.Write(senderID);
}
bool FireEventServerSide::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, args));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, param1, -1));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, param2, -1));
VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, param3, -1));
VALIDATE_READ(bitStream.Read(senderID));
return true;
}
void FireEventServerSide::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* sender = Game::entityManager->GetEntity(senderID);
auto* player = PlayerManager::GetPlayer(sysAddr);
if (!player) {
return;
}
// This should probably get it's own "ServerEvents" system or something at some point
if (args == u"ZonePlayer") {
// Should probably check to make sure they're using a launcher at some point before someone makes a hack that lets you testmap
LWOCLONEID cloneId = 0;
LWOMAPID mapId = 0;
auto* rocketPad = entity.GetComponent<RocketLaunchpadControlComponent>();
if (rocketPad == nullptr) return;
cloneId = rocketPad->GetSelectedCloneId(player->GetObjectID());
// The launchpad decides where its rockets go: its own zone, or the one the player picked on it
mapId = rocketPad->GetDefaultZone();
if (mapId == 0) {
mapId = rocketPad->GetSelectedMapId(player->GetObjectID());
}
if (mapId == 0) {
mapId = Game::zoneManager->GetZoneID().GetMapID(); // Fallback to sending the player back to the same zone.
}
LOG("Player %llu has requested zone transfer to (%i, %i).", player->GetObjectID(), static_cast<int>(mapId), static_cast<int>(cloneId));
auto* character = player->GetCharacter();
if (mapId <= 0 || !character) {
return;
}
// Live counted the rocket when the client asked to go (after the launch), before TransferToZone
auto* launcher = player->GetComponent<CharacterComponent>();
if (launcher) launcher->UpdatePlayerStatistic(RocketsUsed);
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, mapId, cloneId, false, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", character->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
if (character) {
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (characterComponent) {
characterComponent->AddVisitedLevel(LWOZONEID(zoneID, LWOINSTANCEID_INVALID, zoneClone));
}
character->SetZoneID(zoneID);
character->SetZoneInstance(zoneInstance);
character->SetZoneClone(zoneClone);
}
GameMessages::SendZoneTransferNotice(player->GetObjectID(), static_cast<LWOMAPID>(zoneID), zoneClone, character ? GeneralUtils::ASCIIToUTF16(character->GetTargetScene()) : u"", sysAddr);
ClientPackets::TransferToWorld transfer;
transfer.serverIP = LUString(serverIP);
transfer.serverPort = serverPort;
transfer.mythranShift = mythranShift;
transfer.Send(sysAddr);
return;
});
}
entity.OnFireEventServerSide(sender, GeneralUtils::UTF16ToWTF8(args), param1, param2, param3);
}
namespace {
template<typename Msg>
void WriteNotify(RakNet::BitStream& bitStream, const Msg& msg) {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, msg.name);
bitStream.Write(msg.param1);
bitStream.Write(msg.param2);
bitStream.Write(msg.paramObj);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, msg.paramStr);
}
template<typename Msg>
bool ReadNotify(RakNet::BitStream& bitStream, Msg& msg) {
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, msg.name));
VALIDATE_READ(bitStream.Read(msg.param1));
VALIDATE_READ(bitStream.Read(msg.param2));
VALIDATE_READ(bitStream.Read(msg.paramObj));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, msg.paramStr));
return true;
}
}
void NotifyClientObject::Serialize(RakNet::BitStream& bitStream) const {
WriteNotify(bitStream, *this);
}
bool NotifyClientObject::Deserialize(RakNet::BitStream& bitStream) {
return ReadNotify(bitStream, *this);
}
void NotifyClientZoneObject::Serialize(RakNet::BitStream& bitStream) const {
WriteNotify(bitStream, *this);
}
bool NotifyClientZoneObject::Deserialize(RakNet::BitStream& bitStream) {
return ReadNotify(bitStream, *this);
}
void NotifyObject::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(objIDSender);
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, name);
bitStream.Write(param1);
bitStream.Write(param2);
}
bool NotifyObject::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(objIDSender));
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, name));
VALIDATE_READ(bitStream.Read(param1));
VALIDATE_READ(bitStream.Read(param2));
return true;
}
void ScriptNetworkVarUpdate::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteNameValueText(bitStream, tableOfVars);
}
bool ScriptNetworkVarUpdate::Deserialize(RakNet::BitStream& bitStream) {
return BitStreamUtils::ReadNameValueText(bitStream, tableOfVars);
}
void NotifyClientFailedPrecondition::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, failedReason);
bitStream.Write(preconditionID);
}
bool NotifyClientFailedPrecondition::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, failedReason));
VALIDATE_READ(bitStream.Read(preconditionID));
return true;
}
void TerminateInteraction::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(terminator);
bitStream.Write(type);
}
bool TerminateInteraction::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(terminator));
VALIDATE_READ(bitStream.Read(type));
return true;
}
void SetName::Serialize(RakNet::BitStream& bitStream) const {
BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, name);
}
bool SetName::Deserialize(RakNet::BitStream& bitStream) {
return BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, name);
}
void RequestUse::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bIsMultiInteractUse);
bitStream.Write(multiInteractID);
bitStream.Write(multiInteractType);
bitStream.Write(object);
bitStream.Write(secondary);
}
bool RequestUse::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(bIsMultiInteractUse));
VALIDATE_READ(bitStream.Read(multiInteractID));
VALIDATE_READ(bitStream.Read(multiInteractType));
VALIDATE_READ(bitStream.Read(object));
VALIDATE_READ(bitStream.Read(secondary));
return true;
}
void RequestUse::Handle(Entity& entity, const SystemAddress& sysAddr) {
Entity* interactedObject = Game::entityManager->GetEntity(object);
if (interactedObject == nullptr) {
LOG("Object %llu tried to interact, but doesn't exist!", object);
return;
}
if (interactedObject->GetLOT() == 9524 && entity.GetCharacter()) {
entity.GetCharacter()->SetBuildMode(true);
}
interactedObject->RequestUse(*this, entity);
//Perform use task if possible:
auto missionComponent = entity.GetComponent<MissionComponent>();
if (!missionComponent) return;
missionComponent->Progress(eMissionTaskType::TALK_TO_NPC, interactedObject->GetLOT(), interactedObject->GetObjectID());
missionComponent->Progress(eMissionTaskType::INTERACT, interactedObject->GetLOT(), interactedObject->GetObjectID());
}
void RequestServerObjectInfo::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bVerbose);
bitStream.Write(clientId);
bitStream.Write(targetForReport);
}
bool RequestServerObjectInfo::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(bVerbose));
VALIDATE_READ(bitStream.Read(clientId));
VALIDATE_READ(bitStream.Read(targetForReport));
return true;
}
void RequestServerObjectInfo::Handle(Entity& entity, const SystemAddress& sysAddr) {
auto* handlingEntity = Game::entityManager->GetEntity(targetForReport);
if (handlingEntity) {
RequestServerObjectInfoEvent event(*this);
handlingEntity->HandleMsg(event);
} else LOG("Failed to find target %llu", targetForReport);
}
}