DarkflameServer/dScripts/ai/GF/PirateRep.cpp
Aaron Kimbrell 6aa90ad5b2
Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
2023-05-02 17:39:21 -05:00

15 lines
459 B
C++

#include "PirateRep.h"
#include "Character.h"
#include "eMissionState.h"
#include "Entity.h"
#include "ePlayerFlag.h"
void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
if (missionID == m_PirateRepMissionID && missionState >= eMissionState::READY_TO_COMPLETE) {
auto* character = target->GetCharacter();
if (character) {
character->SetPlayerFlag(ePlayerFlag::GF_PIRATE_REP, true);
}
}
}