mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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a60865cd19
* simplify leaderboard code, fully abstract database * update exception catching * update exception catching and sql references, remove ugc from gamemessages fix deleting model remove unrelated changes Update GameMessages.cpp * remove ugc from gamemessages * Update GameMessages.cpp * Update Leaderboard.cpp * bug fixes * fix racing leaderboard * remove extra stuff * update * add sqlite * use a default for optimizations * update sqlite * Fix limits on update and delete * fix bugs * use definition to switch between databases * add switch for different backends * fix include guard and includes * always build both * add mysql if block * Update Database.cpp * add new options and add check to prevent overriding mysql * correct config names * Update README.md * Update README.md * merge to 1 sql file for sqlite database * move to sqlite folder * add back mysql migrations * Update README.md * add migration to correct the folder name or mysql * yes aron * updates * Update CMakeLists.txt * dont use paths at all, add where check to only update if folder name still exist check also doesnt check for slashes and assumes one will be there since it will be. * default dont auto create account for releases we can change this flag * default 0 * add times played query * fix leaderboard not incrementing on a not better score * add env vars with defaults for docker * use an "enum" * default to mariadb * Update .env.example
16 lines
1.1 KiB
Plaintext
16 lines
1.1 KiB
Plaintext
3.0 - Single player with minimal setup is fully functional with SQLite database
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2.3 - Dragonmaw functional, new slash command system, vanity system overhaul
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2.2 - Code cleanup and QoL fixes
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2.1 - Bug and crash fixes
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2.0 - Whole lot of fixed bugs and implemented features
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1.0 - Final cleanup and bug fixing for public release
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0.9 - Includes BBB without the need for a UGC server, cannon cove minigame, and bug fixes.
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0.8 - Added Ninjago! and it's various features + frakjaw minigame. AG survival now works.
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0.7 - Tons of bug fixes involving behaviors, improved AI, worlds up to crux prime available, properties, etc. Includes crash log writing on linux
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0.6 - Behavior system rewrite, inventory fixes, TODO add to this.
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0.5 - CrashTestv1, Added basic AI, minidump writing, tons of stability fixes. + Other general gameplay features / fixes.
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0.4 - Added Havok to replace Bullet, Instancing, Quickbuilds, rockets, and a ton more fixes and additions.
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0.3 - FrostBurgh, Snowdrift and Snowman's Land testing version. Includes bodged systems.
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0.2 - Transfer to VS2019 & Bullet
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0.1 - Initial transfer from NixLU, up until BehaviorManager inclusion
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