mirror of
				https://github.com/DarkflameUniverse/DarkflameServer.git
				synced 2025-10-26 18:11:59 +00:00 
			
		
		
		
	 8d37d9b681
			
		
	
	8d37d9b681
	
	
	
		
			
			* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
		
			
				
	
	
		
			72 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "WhFans.h"
 | |
| 
 | |
| #include "RenderComponent.h"
 | |
| #include "GameMessages.h"
 | |
| #include "EntityManager.h"
 | |
| #include "PhantomPhysicsComponent.h"
 | |
| 
 | |
| void WhFans::OnStartup(Entity* self) {
 | |
| 	self->SetVar<bool>(u"alive", true);
 | |
| 	self->SetVar<bool>(u"on", false);
 | |
| 
 | |
| 	ToggleFX(self, false);
 | |
| }
 | |
| 
 | |
| void WhFans::ToggleFX(Entity* self, bool hit) {
 | |
| 	std::string fanGroup;
 | |
| 	const auto& groups = self->GetGroups();
 | |
| 	if (!groups.empty()) {
 | |
| 		fanGroup = groups[0];
 | |
| 	} else {
 | |
| 		fanGroup = "";
 | |
| 	}
 | |
| 
 | |
| 	std::vector<Entity*> fanVolumes = EntityManager::Instance()->GetEntitiesInGroup(fanGroup);
 | |
| 
 | |
| 	auto* renderComponent = self->GetComponent<RenderComponent>();
 | |
| 
 | |
| 	if (renderComponent == nullptr) return;
 | |
| 
 | |
| 	if (fanVolumes.size() == 0 || !self->GetVar<bool>(u"alive")) return;
 | |
| 
 | |
| 	if (self->GetVar<bool>(u"on")) {
 | |
| 		GameMessages::SendPlayAnimation(self, u"fan-off");
 | |
| 
 | |
| 		renderComponent->StopEffect("fanOn");
 | |
| 		self->SetVar<bool>(u"on", false);
 | |
| 
 | |
| 		for (Entity* volume : fanVolumes) {
 | |
| 			auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
 | |
| 			if (!volumePhys) continue;
 | |
| 			volumePhys->SetPhysicsEffectActive(false);
 | |
| 			EntityManager::Instance()->SerializeEntity(volume);
 | |
| 		}
 | |
| 	} else if (!self->GetVar<bool>(u"on") && self->GetVar<bool>(u"alive")) {
 | |
| 		GameMessages::SendPlayAnimation(self, u"fan-on");
 | |
| 
 | |
| 		self->SetVar<bool>(u"on", true);
 | |
| 
 | |
| 		for (Entity* volume : fanVolumes) {
 | |
| 			auto volumePhys = volume->GetComponent<PhantomPhysicsComponent>();
 | |
| 			if (!volumePhys) continue;
 | |
| 			volumePhys->SetPhysicsEffectActive(true);
 | |
| 			EntityManager::Instance()->SerializeEntity(volume);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void WhFans::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
 | |
| 	int32_t param3) {
 | |
| 	if (args.length() == 0 || !self->GetVar<bool>(u"alive")) return;
 | |
| 
 | |
| 	if ((args == "turnOn" && self->GetVar<bool>(u"on")) || (args == "turnOff" && !self->GetVar<bool>(u"on"))) return;
 | |
| 	ToggleFX(self, false);
 | |
| }
 | |
| 
 | |
| void WhFans::OnDie(Entity* self, Entity* killer) {
 | |
| 	if (self->GetVar<bool>(u"on")) {
 | |
| 		ToggleFX(self, true);
 | |
| 	}
 | |
| 	self->SetVar<bool>(u"alive", false);
 | |
| }
 |