mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-11-14 07:47:13 +00:00
Main's model behaviors (every rotation, DoDamage, OnTimer, OnStartup, MoveBackToStart, moves along the model's local axes), raw terrain reading with scene lookups and scene tools, property model and brick by brick fixes and the chat server's player count fix, merged onto this branch's structures: - game messages stay structs; the angular velocity messages join them and the handler sets a message's target - strips own their speed again and the block names, moves and rotations stay in the shared action table (PropertyBehaviorActions, which the dashboard's behavior player reads; it now lists rotations too) - the zone keeps reading its file through ZoneFile and takes the boundaries from it, then loads the raw terrain as main does; the old dNavigation terrain reader is gone - the show all response stays a struct and logs a player count mismatch as main does - the property management component tells models who sent a chat message Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
393 lines
15 KiB
C++
393 lines
15 KiB
C++
#include "Game.h"
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#include "dCommonVars.h"
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#include "dZoneManager.h"
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#include "SpawnerComponent.h"
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#include "EntityManager.h"
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#include "Logger.h"
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#include "dConfig.h"
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#include "InventoryComponent.h"
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#include "DestroyableComponent.h"
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#include "GameMessages.h"
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#include "VanityUtilities.h"
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#include "WorldConfig.h"
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#include "CDZoneTableTable.h"
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#include <algorithm>
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#include <chrono>
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#include <set>
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#include "eObjectBits.h"
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#include "AssetManager.h"
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#include <ranges>
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#include "ObjectIDManager.h"
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void dZoneManager::Initialize(const LWOZONEID& zoneID) {
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LOG("Preparing zone: %i/%i/%i", zoneID.GetMapID(), zoneID.GetInstanceID(), zoneID.GetCloneID());
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int64_t startTime = 0;
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int64_t endTime = 0;
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startTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
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LoadZone(zoneID);
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LOT zoneControlTemplate = 2365;
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const CDZoneTable* zone = CDZoneTableTable::Query(zoneID.GetMapID());
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if (zone != nullptr) {
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zoneControlTemplate = zone->zoneControlTemplate != -1 ? zone->zoneControlTemplate : 2365;
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const auto min = zone->ghostdistance_min != -1.0f ? zone->ghostdistance_min : 100;
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const auto max = zone->ghostdistance != -1.0f ? zone->ghostdistance : 100;
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Game::entityManager->SetGhostDistanceMax(max + min);
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Game::entityManager->SetGhostDistanceMin(max);
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m_PlayerLoseCoinsOnDeath = zone->PlayerLoseCoinsOnDeath;
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m_DisableSaveLocation = zone->disableSaveLoc;
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m_MountsAllowed = zone->mountsAllowed;
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m_PetsAllowed = zone->petsAllowed;
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}
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LOG("Creating zone control object %i", zoneControlTemplate);
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// Create ZoneControl object
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if (!Game::entityManager) {
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LOG("ERROR: No entity manager loaded. Cannot proceed.");
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throw std::invalid_argument("No entity manager loaded. Cannot proceed.");
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}
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Game::entityManager->Initialize();
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EntityInfo info;
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info.lot = zoneControlTemplate;
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/* Yep its hardcoded like this in the client too, this exact value. */
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info.id = 0x3FFF'FFFFFFFELL;
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Entity* zoneControl = Game::entityManager->CreateEntity(info, nullptr, nullptr, true);
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m_ZoneControlObject = zoneControl;
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m_pZone->Initalize();
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// Build the scene graph after zone is loaded
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BuildSceneGraph();
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endTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
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LoadWorldConfig();
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LOG("Zone prepared in: %llu ms", (endTime - startTime));
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VanityUtilities::SpawnVanity();
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}
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dZoneManager::~dZoneManager() {
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if (m_pZone) delete m_pZone;
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// Each spawner belongs to its object's SpawnerComponent
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m_Spawners.clear();
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}
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Zone* dZoneManager::GetZoneMut() const {
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DluAssert(m_pZone);
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return m_pZone;
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}
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void dZoneManager::LoadZone(const LWOZONEID& zoneID) {
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if (m_pZone) delete m_pZone;
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m_ZoneID = zoneID;
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m_pZone = new Zone(zoneID);
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}
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void dZoneManager::AddSpawner(LWOOBJID id, Spawner* spawner) {
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m_Spawners[id] = spawner;
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}
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const LWOZONEID& dZoneManager::GetZoneID() const {
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return m_ZoneID;
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}
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void dZoneManager::Update(float deltaTime) {
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for (auto spawner : m_Spawners | std::views::values) {
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spawner->Update(deltaTime);
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}
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}
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LWOOBJID dZoneManager::MakeSpawner(SpawnerInfo info) {
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auto objectId = info.spawnerID;
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if (objectId == LWOOBJID_EMPTY) {
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objectId = ObjectIDManager::GenerateObjectID();
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GeneralUtils::SetBit(objectId, eObjectBits::CLIENT);
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info.spawnerID = objectId;
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}
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auto spawner = std::make_unique<Spawner>(info);
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auto* const spawnerPtr = spawner.get();
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EntityInfo entityInfo{};
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entityInfo.id = objectId;
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entityInfo.lot = 176;
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auto* entity = Game::entityManager->CreateEntity(entityInfo, nullptr, nullptr, false, objectId);
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// The spawner object's SpawnerComponent (from the registry) owns the spawner
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auto* spawnerComponent = entity->GetComponent<SpawnerComponent>();
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if (!spawnerComponent) spawnerComponent = entity->AddComponent<SpawnerComponent>(-1);
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spawnerComponent->SetSpawner(std::move(spawner));
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// A spawner object is never sent to clients: live constructed none (no LOT 176 among the 145,770 constructions in
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// the captures, property building included)
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AddSpawner(objectId, spawnerPtr);
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return objectId;
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}
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Spawner* dZoneManager::GetSpawner(const LWOOBJID id) {
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const auto& index = m_Spawners.find(id);
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return index != m_Spawners.end() ? index->second : nullptr;
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}
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void dZoneManager::RemoveSpawner(const LWOOBJID id) {
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auto* spawner = GetSpawner(id);
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if (spawner == nullptr) {
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LOG("Failed to find spawner (%llu)", id);
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return;
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}
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auto* entity = Game::entityManager->GetEntity(id);
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LOG("Destroying spawner (%llu)", id);
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if (entity != nullptr) {
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entity->Kill();
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} else {
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LOG("Failed to find spawner entity (%llu)", id);
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}
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spawner->DestroyAllEntities();
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spawner->Deactivate();
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LOG("Destroyed spawner (%llu)", id);
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// The spawner goes with its object's SpawnerComponent
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m_Spawners.erase(id);
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}
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void dZoneManager::ForgetSpawner(const LWOOBJID id, const Spawner* spawner) {
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const auto it = m_Spawners.find(id);
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if (it != m_Spawners.end() && it->second == spawner) m_Spawners.erase(it);
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}
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std::vector<Spawner*> dZoneManager::GetSpawnersByName(const std::string& spawnerName) {
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std::vector<Spawner*> spawners;
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for (const auto& spawner : m_Spawners | std::views::values) {
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if (spawner->GetName() == spawnerName) {
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spawners.push_back(spawner);
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}
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}
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return spawners;
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}
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std::vector<Spawner*> dZoneManager::GetSpawnersInGroup(const std::string& group) {
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std::vector<Spawner*> spawnersInGroup;
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for (auto spawner : m_Spawners | std::views::values) {
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const auto& groups = spawner->m_Info.groups;
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if (std::ranges::find(groups, group) != groups.end()) {
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spawnersInGroup.push_back(spawner);
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}
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}
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return spawnersInGroup;
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}
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uint32_t dZoneManager::GetUniqueMissionIdStartingValue() {
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if (m_UniqueMissionIdStart == 0) {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Missions WHERE isMission = 0 GROUP BY isMission;");
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m_UniqueMissionIdStart = tableData.getIntField(0, 1);
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}
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return m_UniqueMissionIdStart;
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}
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bool dZoneManager::CheckIfAccessibleZone(LWOMAPID zoneID) {
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const CDZoneTable* zone = CDZoneTableTable::Query(zoneID);
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return zone && Game::assetManager->HasFile("maps/" + zone->zoneName);
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}
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void dZoneManager::LoadWorldConfig() {
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// Already loaded
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if (m_WorldConfig) return;
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LOG_DEBUG("Loading WorldConfig into memory");
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// This table only has 1 row and only should have 1 row.
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auto worldConfig = CDClientDatabase::ExecuteQuery("SELECT * FROM WorldConfig LIMIT 1;");
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m_WorldConfig = WorldConfig();
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if (worldConfig.eof()) {
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LOG("WorldConfig table is empty. Is this intended?");
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return;
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}
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// Now read in the giant table
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m_WorldConfig->peGravityValue = worldConfig.getFloatField("pegravityvalue");
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m_WorldConfig->peBroadphaseWorldSize = worldConfig.getFloatField("pebroadphaseworldsize");
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m_WorldConfig->peGameObjScaleFactor = worldConfig.getFloatField("pegameobjscalefactor");
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m_WorldConfig->characterRotationSpeed = worldConfig.getFloatField("character_rotation_speed");
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m_WorldConfig->characterWalkForwardSpeed = worldConfig.getFloatField("character_walk_forward_speed");
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m_WorldConfig->characterWalkBackwardSpeed = worldConfig.getFloatField("character_walk_backward_speed");
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m_WorldConfig->characterWalkStrafeSpeed = worldConfig.getFloatField("character_walk_strafe_speed");
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m_WorldConfig->characterWalkStrafeForwardSpeed = worldConfig.getFloatField("character_walk_strafe_forward_speed");
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m_WorldConfig->characterWalkStrafeBackwardSpeed = worldConfig.getFloatField("character_walk_strafe_backward_speed");
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m_WorldConfig->characterRunBackwardSpeed = worldConfig.getFloatField("character_run_backward_speed");
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m_WorldConfig->characterRunStrafeSpeed = worldConfig.getFloatField("character_run_strafe_speed");
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m_WorldConfig->characterRunStrafeForwardSpeed = worldConfig.getFloatField("character_run_strafe_forward_speed");
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m_WorldConfig->characterRunStrafeBackwardSpeed = worldConfig.getFloatField("character_run_strafe_backward_speed");
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m_WorldConfig->characterGroundedTime = worldConfig.getFloatField("characterGroundedTime");
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m_WorldConfig->characterGroundedSpeed = worldConfig.getFloatField("characterGroundedSpeed");
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m_WorldConfig->characterVersion = worldConfig.getIntField("CharacterVersion");
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m_WorldConfig->characterEyeHeight = worldConfig.getFloatField("character_eye_height");
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m_WorldConfig->characterMaxSlope = worldConfig.getFloatField("character_max_slope");
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m_WorldConfig->globalCooldown = worldConfig.getFloatField("global_cooldown");
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m_WorldConfig->globalImmunityTime = worldConfig.getFloatField("globalImmunityTime");
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m_WorldConfig->defaultRespawnTime = worldConfig.getFloatField("defaultrespawntime");
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m_WorldConfig->missionTooltipTimeout = worldConfig.getFloatField("mission_tooltip_timeout");
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m_WorldConfig->vendorBuyMultiplier = worldConfig.getFloatField("vendor_buy_multiplier", 0.1);
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m_WorldConfig->petFollowRadius = worldConfig.getFloatField("pet_follow_radius");
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m_WorldConfig->flightVerticalVelocity = worldConfig.getFloatField("flight_vertical_velocity");
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m_WorldConfig->flightAirspeed = worldConfig.getFloatField("flight_airspeed");
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m_WorldConfig->flightFuelRatio = worldConfig.getFloatField("flight_fuel_ratio");
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m_WorldConfig->flightMaxAirspeed = worldConfig.getFloatField("flight_max_airspeed");
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m_WorldConfig->defaultHomespaceTemplate = worldConfig.getIntField("defaultHomespaceTemplate");
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m_WorldConfig->coinsLostOnDeathPercent = worldConfig.getFloatField("coins_lost_on_death_percent");
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m_WorldConfig->coinsLostOnDeathMin = worldConfig.getIntField("coins_lost_on_death_min");
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m_WorldConfig->coinsLostOnDeathMax = worldConfig.getIntField("coins_lost_on_death_max");
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m_WorldConfig->coinsLostOnDeathMinTimeout = worldConfig.getFloatField("coins_lost_on_death_min_timeout");
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m_WorldConfig->coinsLostOnDeathMaxTimeout = worldConfig.getFloatField("coins_lost_on_death_max_timeout");
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m_WorldConfig->characterVotesPerDay = worldConfig.getIntField("character_votes_per_day");
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m_WorldConfig->defaultPropertyMaxHeight = worldConfig.getFloatField("defaultPropertyMaxHeight");
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m_WorldConfig->propertyCloneLimit = worldConfig.getIntField("nPropertyCloneLimit");
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m_WorldConfig->propertyReputationDelay = worldConfig.getIntField("propertyReputationDelay");
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m_WorldConfig->propertyModerationRequestApprovalCost = worldConfig.getIntField("property_moderation_request_approval_cost");
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m_WorldConfig->propertyModerationRequestReviewCost = worldConfig.getIntField("property_moderation_request_review_cost");
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m_WorldConfig->propertyModRequestsAllowedSpike = worldConfig.getIntField("propertyModRequestsAllowedSpike");
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m_WorldConfig->propertyModRequestsAllowedInterval = worldConfig.getIntField("propertyModRequestsAllowedInterval");
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m_WorldConfig->propertyModRequestsAllowedTotal = worldConfig.getIntField("propertyModRequestsAllowedTotal");
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m_WorldConfig->propertyModRequestsSpikeDuration = worldConfig.getIntField("propertyModRequestsSpikeDuration");
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m_WorldConfig->propertyModRequestsIntervalDuration = worldConfig.getIntField("propertyModRequestsIntervalDuration");
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m_WorldConfig->modelModerateOnCreate = worldConfig.getIntField("modelModerateOnCreate") != 0;
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m_WorldConfig->fReputationPerVote = worldConfig.getFloatField("fReputationPerVote");
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m_WorldConfig->reputationPerVoteCast = worldConfig.getFloatField("reputationPerVoteCast");
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m_WorldConfig->reputationPerVoteReceived = worldConfig.getFloatField("reputationPerVoteReceived");
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m_WorldConfig->reputationPerBattlePromotion = worldConfig.getFloatField("reputationPerBattlePromotion");
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m_WorldConfig->showcaseTopModelConsiderationBattles = worldConfig.getIntField("showcaseTopModelConsiderationBattles");
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m_WorldConfig->mailBaseFee = worldConfig.getIntField("mail_base_fee");
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m_WorldConfig->mailPercentAttachmentFee = worldConfig.getFloatField("mail_percent_attachment_fee");
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m_WorldConfig->levelCap = worldConfig.getIntField("LevelCap");
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m_WorldConfig->levelUpBehaviorEffect = worldConfig.getStringField("LevelUpBehaviorEffect");
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m_WorldConfig->levelCapCurrencyConversion = worldConfig.getIntField("LevelCapCurrencyConversion");
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LOG_DEBUG("Loaded WorldConfig into memory");
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}
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LWOSCENEID dZoneManager::GetSceneIDFromPosition(const NiPoint3& position) const {
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if (!m_pZone) return LWOSCENEID_INVALID;
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const auto sceneID = m_pZone->GetZoneRaw().GetSceneIDAt(position.x, position.z);
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return sceneID ? LWOSCENEID(*sceneID, 0) : LWOSCENEID_INVALID;
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}
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void dZoneManager::BuildSceneGraph() {
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if (!m_pZone) return;
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// Clear any existing adjacency list
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m_SceneAdjacencyList.clear();
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// Initialize adjacency list with all scenes
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const auto& scenes = m_pZone->GetScenes();
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for (const auto& [sceneID, sceneRef] : scenes) {
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if (sceneRef.sceneType != eSceneType::General) continue;
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m_SceneAdjacencyList.try_emplace(sceneID, std::vector<LWOSCENEID>());
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}
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// Build adjacency list from scene transitions
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const auto& transitions = m_pZone->GetSceneTransitions();
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for (const auto& transition : transitions) {
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// Each transition has multiple points, each pointing to a scene
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// We need to determine which scenes this transition connects
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// Group transition points by their scene IDs to find unique connections
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std::set<LWOSCENEID> connectedScenes;
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for (const auto& point : transition.points) {
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if (point.sceneID != LWOSCENEID_INVALID && m_SceneAdjacencyList.contains(point.sceneID)) {
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connectedScenes.insert(point.sceneID);
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}
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}
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// Create bidirectional edges between all scenes in this transition
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// (transitions typically connect two scenes, but can be more complex)
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std::vector<LWOSCENEID> sceneList(connectedScenes.begin(), connectedScenes.end());
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for (size_t i = 0; i < sceneList.size(); ++i) {
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for (size_t j = 0; j < sceneList.size(); ++j) {
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if (i != j) {
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LWOSCENEID fromScene = sceneList[i];
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LWOSCENEID toScene = sceneList[j];
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// Add edge if it doesn't already exist
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auto& adjacentScenes = m_SceneAdjacencyList[fromScene];
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if (std::find(adjacentScenes.begin(), adjacentScenes.end(), toScene) == adjacentScenes.end()) {
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adjacentScenes.push_back(toScene);
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}
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}
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}
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}
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}
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// Scene 0 (global scene) is always loaded and adjacent to all other scenes
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LWOSCENEID globalScene = LWOSCENEID(0, 0);
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for (auto& [sceneID, adjacentScenes] : m_SceneAdjacencyList) {
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if (sceneID != globalScene) {
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// Add global scene to this scene's adjacency list if not already present
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if (std::find(adjacentScenes.begin(), adjacentScenes.end(), globalScene) == adjacentScenes.end()) {
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adjacentScenes.push_back(globalScene);
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}
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// Add this scene to global scene's adjacency list if not already present
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auto& globalAdjacent = m_SceneAdjacencyList[globalScene];
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if (std::find(globalAdjacent.begin(), globalAdjacent.end(), sceneID) == globalAdjacent.end()) {
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globalAdjacent.push_back(sceneID);
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}
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}
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}
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}
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std::vector<LWOSCENEID> dZoneManager::GetAdjacentScenes(LWOSCENEID sceneID) const {
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auto it = m_SceneAdjacencyList.find(sceneID);
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if (it != m_SceneAdjacencyList.end()) {
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return it->second;
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}
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return std::vector<LWOSCENEID>();
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}
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