DarkflameServer/dGame/dInventory
Jett 0531365cb5
Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken)

* Fixed loot

* Update SlashCommandHandler.cpp

* Remove debug command

* Roll loot command

* Remove debug log

* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.

Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00
..
DatabasePet.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
EquippedItem.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
EquippedItem.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
Inventory.cpp Fix spelling 2021-12-09 03:17:08 -06:00
Inventory.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
Item.cpp Make loot accurate to the loot drop rates during live. (#216) 2021-12-20 02:25:45 -08:00
Item.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
ItemSet.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
ItemSet.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
ItemSetPassiveAbility.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
ItemSetPassiveAbility.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
ItemSetPassiveAbilityID.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00