mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 06:57:28 +00:00
0545adfac3
Have fun!
112 lines
4.9 KiB
C++
112 lines
4.9 KiB
C++
/// \file
|
|
/// \brief \b RakNet's plugin functionality system. You can derive from this to create your own plugins.
|
|
///
|
|
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
|
|
///
|
|
/// Usage of RakNet is subject to the appropriate license agreement.
|
|
/// Creative Commons Licensees are subject to the
|
|
/// license found at
|
|
/// http://creativecommons.org/licenses/by-nc/2.5/
|
|
/// Single application licensees are subject to the license found at
|
|
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
|
|
/// Custom license users are subject to the terms therein.
|
|
/// GPL license users are subject to the GNU General Public
|
|
/// License as published by the Free
|
|
/// Software Foundation; either version 2 of the License, or (at your
|
|
/// option) any later version.
|
|
|
|
#ifndef __PLUGIN_INTERFACE_H
|
|
#define __PLUGIN_INTERFACE_H
|
|
|
|
class RakPeerInterface;
|
|
struct Packet;
|
|
struct InternalPacket;
|
|
|
|
enum PluginReceiveResult
|
|
{
|
|
// The plugin used this message and it shouldn't be given to the user.
|
|
RR_STOP_PROCESSING_AND_DEALLOCATE=0,
|
|
|
|
// This message will be processed by other plugins, and at last by the user.
|
|
RR_CONTINUE_PROCESSING,
|
|
|
|
// The plugin is going to hold on to this message. Do not deallocate it but do not pass it to other plugins either.
|
|
RR_STOP_PROCESSING,
|
|
};
|
|
|
|
#include "RakNetTypes.h"
|
|
#include "Export.h"
|
|
#include "RakMemoryOverride.h"
|
|
|
|
/// \defgroup PLUGINS_GROUP PluginInterface
|
|
|
|
/// \brief PluginInterface provides a mechanism to add functionality in a modular way.
|
|
/// MessageHandlers should derive from PluginInterface and be attached to RakPeer using the function AttachPlugin
|
|
/// On a user call to Receive, OnReceive is called for every PluginInterface, which can then take action based on the message
|
|
/// passed to it. This is used to transparently add game-independent functional modules, similar to browser plugins
|
|
///
|
|
/// \sa ReplicaManager
|
|
/// \sa FullyConnectedMesh
|
|
/// \sa PacketLogger
|
|
/// \ingroup PLUGINS_GROUP
|
|
class RAK_DLL_EXPORT PluginInterface : public RakNet::RakMemoryOverride
|
|
{
|
|
public:
|
|
PluginInterface();
|
|
virtual ~PluginInterface();
|
|
|
|
/// Called when the interface is attached
|
|
/// \param[in] peer the instance of RakPeer that is calling Receive
|
|
virtual void OnAttach(RakPeerInterface *peer);
|
|
|
|
/// Called when the interface is detached
|
|
/// \param[in] peer the instance of RakPeer that is calling Receive
|
|
virtual void OnDetach(RakPeerInterface *peer);
|
|
|
|
/// Called when RakPeer is initialized
|
|
/// \param[in] peer the instance of RakPeer that is calling Receive
|
|
virtual void OnStartup(RakPeerInterface *peer);
|
|
|
|
/// Update is called every time a packet is checked for .
|
|
/// \param[in] peer - the instance of RakPeer that is calling Receive
|
|
virtual void Update(RakPeerInterface *peer);
|
|
|
|
/// OnReceive is called for every packet.
|
|
/// \param[in] peer the instance of RakPeer that is calling Receive
|
|
/// \param[in] packet the packet that is being returned to the user
|
|
/// \return True to allow the game and other plugins to get this message, false to absorb it
|
|
virtual PluginReceiveResult OnReceive(RakPeerInterface *peer, Packet *packet);
|
|
|
|
/// Called when RakPeer is shutdown
|
|
/// \param[in] peer the instance of RakPeer that is calling Receive
|
|
virtual void OnShutdown(RakPeerInterface *peer);
|
|
|
|
/// Called when a connection is dropped because the user called RakPeer::CloseConnection() for a particular system
|
|
/// \param[in] peer the instance of RakPeer that is calling Receive
|
|
/// \param[in] systemAddress The system whose connection was closed
|
|
virtual void OnCloseConnection(RakPeerInterface *peer, SystemAddress systemAddress);
|
|
|
|
/// Called on a send to the socket, per datagram, that does not go through the reliability layer
|
|
/// \param[in] data The data being sent
|
|
/// \param[in] bitsUsed How many bits long \a data is
|
|
/// \param[in] remoteSystemAddress Which system this message is being sent to
|
|
virtual void OnDirectSocketSend(const char *data, const BitSize_t bitsUsed, SystemAddress remoteSystemAddress);
|
|
|
|
/// Called on a receive from the socket, per datagram, that does not go through the reliability layer
|
|
/// \param[in] data The data being sent
|
|
/// \param[in] bitsUsed How many bits long \a data is
|
|
/// \param[in] remoteSystemAddress Which system this message is being sent to
|
|
virtual void OnDirectSocketReceive(const char *data, const BitSize_t bitsUsed, SystemAddress remoteSystemAddress);
|
|
|
|
/// Called on a send or recieve within the reliability layer
|
|
/// \param[in] internalPacket The user message, along with all send data.
|
|
/// \param[in] frameNumber The number of frames sent or received so far for this player depending on \a isSend . Indicates the frame of this user message.
|
|
/// \param[in] remoteSystemAddress The player we sent or got this packet from
|
|
/// \param[in] time The current time as returned by RakNet::GetTime()
|
|
/// \param[in] isSend Is this callback representing a send event or receive event?
|
|
virtual void OnInternalPacket(InternalPacket *internalPacket, unsigned frameNumber, SystemAddress remoteSystemAddress, RakNetTime time, bool isSend);
|
|
};
|
|
|
|
#endif
|
|
|