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https://github.com/DarkflameUniverse/DarkflameServer.git
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929d029f12
* Moving and organizing Player code - Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. * Moving and organizing Player code - Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. - Remove static storage container (static containers can be destroyed before exit/terminate handler executes) * remove player cast * Remove extra includes |
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.. | ||
02_server | ||
ai | ||
client | ||
EquipmentScripts | ||
EquipmentTriggers | ||
zone | ||
ActivityManager.cpp | ||
ActivityManager.h | ||
BaseConsoleTeleportServer.cpp | ||
BaseConsoleTeleportServer.h | ||
BasePropertyServer.cpp | ||
BasePropertyServer.h | ||
BaseRandomServer.cpp | ||
BaseRandomServer.h | ||
BaseSurvivalServer.cpp | ||
BaseSurvivalServer.h | ||
BaseWavesGenericEnemy.cpp | ||
BaseWavesGenericEnemy.h | ||
BaseWavesServer.cpp | ||
BaseWavesServer.h | ||
ChooseYourDestinationNsToNt.cpp | ||
ChooseYourDestinationNsToNt.h | ||
CMakeLists.txt | ||
CppScripts.cpp | ||
CppScripts.h | ||
Darkitect.cpp | ||
Darkitect.h | ||
InvalidScript.cpp | ||
InvalidScript.h | ||
NPCAddRemoveItem.cpp | ||
NPCAddRemoveItem.h | ||
NtFactionSpyServer.cpp | ||
NtFactionSpyServer.h | ||
ScriptComponent.cpp | ||
ScriptComponent.h | ||
ScriptedPowerupSpawner.cpp | ||
ScriptedPowerupSpawner.h | ||
SpawnPetBaseServer.cpp | ||
SpawnPetBaseServer.h |