mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 22:47:25 +00:00
b261e63233
* chore: Change entity and component logic to use bitstream references * merge
33 lines
820 B
C++
33 lines
820 B
C++
#include "ImaginationBehavior.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "dpWorld.h"
|
|
#include "EntityManager.h"
|
|
#include "Logger.h"
|
|
|
|
|
|
void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
|
|
auto* entity = Game::entityManager->GetEntity(branch.target);
|
|
|
|
if (entity == nullptr) {
|
|
return;
|
|
}
|
|
|
|
auto* destroyable = entity->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyable == nullptr) {
|
|
return;
|
|
}
|
|
|
|
destroyable->Imagine(this->m_imagination);
|
|
|
|
}
|
|
|
|
void ImaginationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
|
|
Handle(context, bit_stream, branch);
|
|
}
|
|
|
|
void ImaginationBehavior::Load() {
|
|
this->m_imagination = GetInt("imagination");
|
|
}
|