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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
29 lines
730 B
C++
29 lines
730 B
C++
#pragma once
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#include "Behavior.h"
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class JetPackBehavior final : public Behavior
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{
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public:
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int32_t m_WarningEffectID;
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float m_Airspeed;
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float m_MaxAirspeed;
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float m_VerticalVelocity;
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bool m_EnableHover;
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bool m_BypassChecks = true; // from what I can tell this defaulted true in live
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/*
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* Inherited
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*/
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explicit JetPackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
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}
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void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
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void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
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void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
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void Load() override;
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};
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