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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
22 lines
501 B
C++
22 lines
501 B
C++
#pragma once
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#include "Behavior.h"
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class DurationBehavior final : public Behavior
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{
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public:
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float m_duration;
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Behavior* m_action;
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explicit DurationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
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}
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void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
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void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
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void Load() override;
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private:
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float m_Timer = 0.0f;
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};
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