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The live server scripts (l_fv_panda_server.lua, l_crab_server.lua, in the client's res/scripts) take a tamed pet out of the groups it was spawned into: the panda leaves "pandas" and "panda<tamer>", the crab "crab<tamer>". The panda spawner counts "pandas" (at most five) and "panda<player>" (one per player), so tamed pandas used to keep counting against both. Entity gets RemoveFromGroup for it. The dig and object pet scripts keep their TODO: their live server scripts are not shipped with the client. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
46 lines
1.7 KiB
C++
46 lines
1.7 KiB
C++
#include "CrabServer.h"
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#include "PetComponent.h"
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#include "ePetTamingNotifyType.h"
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void CrabServer::OnStartup(Entity* self) {
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auto* petComponent = self->GetComponent<PetComponent>();
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if (petComponent == nullptr || petComponent->GetOwner() != nullptr)
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return;
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// Triggers the local crab script for taming etc.
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auto tamer = self->GetVar<LWOOBJID>(u"tamer");
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// Client compares this with player:GetID() which is a string, so we'll have to give it a string
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self->SetNetworkVar(u"crabtamer", std::to_string(tamer));
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// Kill if the player decides that the crab is not worthy
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self->AddTimer("killself", 45.0f);
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}
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void CrabServer::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "killself") {
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// Don't accidentally kill a pet that is already owned
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auto* petComponent = self->GetComponent<PetComponent>();
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if (petComponent == nullptr || petComponent->GetOwner() != nullptr)
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return;
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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void CrabServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) {
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if (type == ePetTamingNotifyType::BEGIN) {
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self->CancelTimer("killself");
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} else if (type == ePetTamingNotifyType::QUIT || type == ePetTamingNotifyType::FAILED) {
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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} else if (type == ePetTamingNotifyType::SUCCESS) {
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auto* petComponent = self->GetComponent<PetComponent>();
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if (petComponent == nullptr)
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return;
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// The live script takes the tamed crab out of its tamer's group
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self->RemoveFromGroup("crab" + std::to_string(tamer->GetObjectID()));
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// Command the pet to the player as it may otherwise go to its spawn point which is non existant
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// petComponent->Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 6, 202, true);
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}
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}
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