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* feat: convert character ids to 64 bits remove all usages of the PERSISTENT bit with regards to storing of playerIDs on the server. the bit does not exist and was a phantom in the first place. Tested that a full playthrough of ag, ns and gf was still doable. slash commands work, ugc works, friends works, ignore list works, properties work and have names, teaming works. migrating an old mysql database works . need to test an old sqlite database * fix sqlite migration * remove nd specific column migration
86 lines
3.1 KiB
C++
86 lines
3.1 KiB
C++
#include "SQLiteDatabase.h"
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std::vector<std::string> SQLiteDatabase::GetApprovedCharacterNames() {
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auto [_, result] = ExecuteSelect("SELECT name FROM charinfo;");
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std::vector<std::string> toReturn;
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while (!result.eof()) {
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toReturn.push_back(result.getStringField("name"));
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result.nextRow();
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}
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return toReturn;
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}
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std::optional<ICharInfo::Info> CharInfoFromQueryResult(CppSQLite3Query stmt) {
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if (stmt.eof()) {
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return std::nullopt;
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}
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ICharInfo::Info toReturn;
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toReturn.id = stmt.getInt64Field("id");
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toReturn.name = stmt.getStringField("name");
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toReturn.pendingName = stmt.getStringField("pending_name");
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toReturn.needsRename = stmt.getIntField("needs_rename");
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toReturn.cloneId = stmt.getInt64Field("prop_clone_id");
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toReturn.accountId = stmt.getIntField("account_id");
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toReturn.permissionMap = static_cast<ePermissionMap>(stmt.getIntField("permission_map"));
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return toReturn;
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}
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std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const LWOOBJID charId) {
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return CharInfoFromQueryResult(
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ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE id = ? LIMIT 1;", charId).second
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);
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}
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std::optional<ICharInfo::Info> SQLiteDatabase::GetCharacterInfo(const std::string_view name) {
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return CharInfoFromQueryResult(
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ExecuteSelect("SELECT name, pending_name, needs_rename, prop_clone_id, permission_map, id, account_id FROM charinfo WHERE name = ? LIMIT 1;", name).second
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);
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}
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std::vector<LWOOBJID> SQLiteDatabase::GetAccountCharacterIds(const LWOOBJID accountId) {
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auto [_, result] = ExecuteSelect("SELECT id FROM charinfo WHERE account_id = ? ORDER BY last_login DESC LIMIT 4;", accountId);
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std::vector<LWOOBJID> toReturn;
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while (!result.eof()) {
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toReturn.push_back(result.getInt64Field("id"));
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result.nextRow();
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}
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return toReturn;
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}
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void SQLiteDatabase::InsertNewCharacter(const ICharInfo::Info info) {
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ExecuteInsert(
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"INSERT INTO `charinfo`(`id`, `account_id`, `name`, `pending_name`, `needs_rename`, `last_login`, `prop_clone_id`) VALUES (?,?,?,?,?,?,(SELECT IFNULL(MAX(`prop_clone_id`), 0) + 1 FROM `charinfo`))",
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info.id,
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info.accountId,
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info.name,
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info.pendingName,
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false,
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static_cast<uint32_t>(time(NULL)));
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}
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void SQLiteDatabase::SetCharacterName(const LWOOBJID characterId, const std::string_view name) {
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ExecuteUpdate("UPDATE charinfo SET name = ?, pending_name = '', needs_rename = 0, last_login = ? WHERE id = ?;", name, static_cast<uint32_t>(time(NULL)), characterId);
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}
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void SQLiteDatabase::SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) {
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ExecuteUpdate("UPDATE charinfo SET pending_name = ?, needs_rename = 0, last_login = ? WHERE id = ?;", name, static_cast<uint32_t>(time(NULL)), characterId);
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}
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void SQLiteDatabase::UpdateLastLoggedInCharacter(const LWOOBJID characterId) {
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ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ?;", static_cast<uint32_t>(time(NULL)), characterId);
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}
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bool SQLiteDatabase::IsNameInUse(const std::string_view name) {
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auto [_, result] = ExecuteSelect("SELECT name FROM charinfo WHERE name = ? or pending_name = ? LIMIT 1;", name, name);
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return !result.eof();
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}
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