mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-11 09:58:05 +00:00

* feat: convert character ids to 64 bits remove all usages of the PERSISTENT bit with regards to storing of playerIDs on the server. the bit does not exist and was a phantom in the first place. Tested that a full playthrough of ag, ns and gf was still doable. slash commands work, ugc works, friends works, ignore list works, properties work and have names, teaming works. migrating an old mysql database works . need to test an old sqlite database * fix sqlite migration * remove nd specific column migration
21 lines
404 B
C++
21 lines
404 B
C++
#ifndef __IBUGREPORTS__H__
|
|
#define __IBUGREPORTS__H__
|
|
|
|
#include <cstdint>
|
|
#include <string_view>
|
|
|
|
class IBugReports {
|
|
public:
|
|
struct Info {
|
|
std::string body;
|
|
std::string clientVersion;
|
|
std::string otherPlayer;
|
|
std::string selection;
|
|
LWOOBJID characterId{};
|
|
};
|
|
|
|
// Add a new bug report to the database.
|
|
virtual void InsertNewBugReport(const Info& info) = 0;
|
|
};
|
|
#endif //!__IBUGREPORTS__H__
|