mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 12:18:22 +00:00
b7341c8106
* Resolve warnings and change init order Initialize dConfig first, before logger so we know whether or not to log to console Initialize namespace Game variables to nullptr so they are a known value if accessed before initialization. Removed unused Game variables Replaced config with a pointer instead of referencing something on the stack. Assign return values to system calls to silence warnings. Tested that the server still compiles, runs and allows me to load into the game. * Only start Master of config files exist Also default the logging to console to on on the off chance the files exist but are wrong / corrupted.
396 lines
10 KiB
C++
396 lines
10 KiB
C++
#include "InstanceManager.h"
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#include <string>
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#include "Game.h"
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#include "dServer.h"
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#include "dLogger.h"
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#include "dConfig.h"
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#include "CDClientDatabase.h"
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#include "CDClientManager.h"
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#include "CDZoneTableTable.h"
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#include "dMessageIdentifiers.h"
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#include "MasterPackets.h"
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#include "PacketUtils.h"
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#include "BinaryPathFinder.h"
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InstanceManager::InstanceManager(dLogger* logger, const std::string& externalIP) {
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mLogger = logger;
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mExternalIP = externalIP;
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m_LastPort = std::atoi(Game::config->GetValue("world_port_start").c_str());
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m_LastInstanceID = LWOINSTANCEID_INVALID;
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}
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InstanceManager::~InstanceManager() {
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for (Instance* i : m_Instances) {
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delete i;
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i = nullptr;
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}
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}
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Instance* InstanceManager::GetInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneID) {
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mLogger->Log("InstanceManager", "Searching for an instance for mapID %i/%i", mapID, cloneID);
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Instance* instance = FindInstance(mapID, isFriendTransfer, cloneID);
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if (instance) return instance;
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//TODO: Update this so that the IP is read from a configuration file instead
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int softCap = 8;
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int maxPlayers = 12;
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if (mapID == 0) {
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softCap = 999;
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maxPlayers = softCap;
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} else {
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softCap = GetSoftCap(mapID);
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maxPlayers = GetHardCap(mapID);
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}
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uint32_t port = GetFreePort();
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instance = new Instance(mExternalIP, port, mapID, ++m_LastInstanceID, cloneID, softCap, maxPlayers);
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//Start the actual process:
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#ifdef _WIN32
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std::string cmd = "start " + (BinaryPathFinder::GetBinaryDir() / "WorldServer.exe").string() + " -zone ";
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#else
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std::string cmd;
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if (std::atoi(Game::config->GetValue("use_sudo_world").c_str())) {
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cmd = "sudo " + (BinaryPathFinder::GetBinaryDir() / "WorldServer").string() + " -zone ";
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} else {
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cmd = (BinaryPathFinder::GetBinaryDir() / "WorldServer").string() + " -zone ";
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}
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#endif
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cmd.append(std::to_string(mapID));
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cmd.append(" -port ");
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cmd.append(std::to_string(port));
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cmd.append(" -instance ");
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cmd.append(std::to_string(m_LastInstanceID));
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cmd.append(" -maxclients ");
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cmd.append(std::to_string(maxPlayers));
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cmd.append(" -clone ");
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cmd.append(std::to_string(cloneID));
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#ifndef _WIN32
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cmd.append("&"); //Sends our next process to the background on Linux
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#endif
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auto ret = system(cmd.c_str());
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m_Instances.push_back(instance);
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if (instance) {
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mLogger->Log("InstanceManager", "Created new instance: %i/%i/%i with min/max %i/%i", mapID, m_LastInstanceID, cloneID, softCap, maxPlayers);
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return instance;
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} else mLogger->Log("InstanceManager", "Failed to create a new instance!");
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return nullptr;
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}
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bool InstanceManager::IsPortInUse(uint32_t port) {
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for (Instance* i : m_Instances) {
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if (i && i->GetPort() == port) {
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return true;
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}
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}
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return false;
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}
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uint32_t InstanceManager::GetFreePort() {
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uint32_t port = m_LastPort;
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std::vector<uint32_t> usedPorts;
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for (Instance* i : m_Instances) {
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usedPorts.push_back(i->GetPort());
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}
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std::sort(usedPorts.begin(), usedPorts.end());
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int portIdx = 0;
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while (portIdx < usedPorts.size() && port == usedPorts[portIdx]) {
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//increment by 3 since each instance uses 3 ports (instance, world-server, world-chat)
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port += 3;
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portIdx++;
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}
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return port;
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}
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void InstanceManager::AddPlayer(SystemAddress systemAddr, LWOMAPID mapID, LWOINSTANCEID instanceID) {
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Instance* inst = FindInstance(mapID, instanceID);
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if (inst) {
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Player player;
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player.addr = systemAddr;
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player.id = 0; //TODO: Update this to include the LWOOBJID of the player's character.
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inst->AddPlayer(player);
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}
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}
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void InstanceManager::RemovePlayer(SystemAddress systemAddr, LWOMAPID mapID, LWOINSTANCEID instanceID) {
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Instance* inst = FindInstance(mapID, instanceID);
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if (inst) {
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Player player;
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player.addr = systemAddr;
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player.id = 0; //TODO: Update this to include the LWOOBJID of the player's character.
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inst->RemovePlayer(player);
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}
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}
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std::vector<Instance*> InstanceManager::GetInstances() const {
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return m_Instances;
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}
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void InstanceManager::AddInstance(Instance* instance) {
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if (instance == nullptr) return;
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m_Instances.push_back(instance);
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}
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void InstanceManager::RemoveInstance(Instance* instance) {
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for (uint32_t i = 0; i < m_Instances.size(); ++i) {
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if (m_Instances[i] == instance) {
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instance->SetShutdownComplete(true);
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RedirectPendingRequests(instance);
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delete m_Instances[i];
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m_Instances.erase(m_Instances.begin() + i);
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break;
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}
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}
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}
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void InstanceManager::ReadyInstance(Instance* instance) {
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instance->SetIsReady(true);
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auto& pending = instance->GetPendingRequests();
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for (const auto& request : pending) {
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const auto& zoneId = instance->GetZoneID();
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Game::logger->Log("InstanceManager", "Responding to pending request %llu -> %i (%i)", request, zoneId.GetMapID(), zoneId.GetCloneID());
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MasterPackets::SendZoneTransferResponse(
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Game::server,
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request.sysAddr,
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request.id,
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request.mythranShift,
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zoneId.GetMapID(),
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zoneId.GetInstanceID(),
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zoneId.GetCloneID(),
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instance->GetIP(),
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instance->GetPort()
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);
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}
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pending.clear();
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}
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void InstanceManager::RequestAffirmation(Instance* instance, const PendingInstanceRequest& request) {
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instance->GetPendingAffirmations().push_back(request);
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_AFFIRM_TRANSFER_REQUEST);
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bitStream.Write(request.id);
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Game::server->Send(&bitStream, instance->GetSysAddr(), false);
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Game::logger->Log("MasterServer", "Sent affirmation request %llu to %i/%i", request.id,
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static_cast<int>(instance->GetZoneID().GetMapID()),
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static_cast<int>(instance->GetZoneID().GetCloneID())
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);
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}
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void InstanceManager::AffirmTransfer(Instance* instance, const uint64_t transferID) {
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auto& pending = instance->GetPendingAffirmations();
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for (auto i = 0u; i < pending.size(); ++i) {
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const auto& request = pending[i];
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if (request.id != transferID) continue;
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const auto& zoneId = instance->GetZoneID();
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MasterPackets::SendZoneTransferResponse(
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Game::server,
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request.sysAddr,
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request.id,
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request.mythranShift,
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zoneId.GetMapID(),
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zoneId.GetInstanceID(),
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zoneId.GetCloneID(),
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instance->GetIP(),
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instance->GetPort()
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);
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pending.erase(pending.begin() + i);
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break;
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}
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}
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void InstanceManager::RedirectPendingRequests(Instance* instance) {
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const auto& zoneId = instance->GetZoneID();
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for (const auto& request : instance->GetPendingAffirmations()) {
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auto* in = Game::im->GetInstance(zoneId.GetMapID(), false, zoneId.GetCloneID());
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if (!in->GetIsReady()) // Instance not ready, make a pending request
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{
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in->GetPendingRequests().push_back(request);
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continue;
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}
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Game::im->RequestAffirmation(in, request);
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}
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}
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Instance* InstanceManager::GetInstanceBySysAddr(SystemAddress& sysAddr) {
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for (uint32_t i = 0; i < m_Instances.size(); ++i) {
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if (m_Instances[i] && m_Instances[i]->GetSysAddr() == sysAddr) {
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return m_Instances[i];
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}
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}
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return nullptr;
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}
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bool InstanceManager::IsInstanceFull(Instance* instance, bool isFriendTransfer) {
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if (!isFriendTransfer && instance->GetSoftCap() > instance->GetCurrentClientCount())
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return false;
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else if (isFriendTransfer && instance->GetHardCap() > instance->GetCurrentClientCount())
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return false;
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return true;
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}
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Instance* InstanceManager::FindInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneId) {
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for (Instance* i : m_Instances) {
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if (i && i->GetMapID() == mapID && i->GetCloneID() == cloneId && !IsInstanceFull(i, isFriendTransfer) && !i->GetIsPrivate() && !i->GetShutdownComplete() && !i->GetIsShuttingDown()) {
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return i;
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}
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}
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return nullptr;
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}
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Instance* InstanceManager::FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID) {
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for (Instance* i : m_Instances) {
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if (i && i->GetMapID() == mapID && i->GetInstanceID() == instanceID && !i->GetIsPrivate() && !i->GetShutdownComplete() && !i->GetIsShuttingDown()) {
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return i;
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}
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}
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return nullptr;
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}
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Instance* InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password) {
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auto* instance = FindPrivateInstance(password);
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if (instance != nullptr) {
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return instance;
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}
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int maxPlayers = 999;
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uint32_t port = GetFreePort();
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instance = new Instance(mExternalIP, port, mapID, ++m_LastInstanceID, cloneID, maxPlayers, maxPlayers, true, password);
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//Start the actual process:
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std::string cmd = "start " + (BinaryPathFinder::GetBinaryDir() / "WorldServer").string() + " -zone ";
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#ifndef _WIN32
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cmd = (BinaryPathFinder::GetBinaryDir() / "WorldServer").string() + " -zone ";
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#endif
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cmd.append(std::to_string(mapID));
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cmd.append(" -port ");
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cmd.append(std::to_string(port));
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cmd.append(" -instance ");
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cmd.append(std::to_string(m_LastInstanceID));
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cmd.append(" -maxclients ");
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cmd.append(std::to_string(maxPlayers));
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cmd.append(" -clone ");
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cmd.append(std::to_string(cloneID));
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#ifndef WIN32
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cmd.append("&"); //Sends our next process to the background on Linux
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#endif
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auto ret = system(cmd.c_str());
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m_Instances.push_back(instance);
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if (instance) return instance;
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else mLogger->Log("InstanceManager", "Failed to create a new instance!");
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return instance;
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}
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Instance* InstanceManager::FindPrivateInstance(const std::string& password) {
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for (auto* instance : m_Instances) {
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if (!instance) continue;
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if (!instance->GetIsPrivate()) {
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continue;
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}
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mLogger->Log("InstanceManager", "Password: %s == %s => %d", password.c_str(), instance->GetPassword().c_str(), password == instance->GetPassword());
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if (instance->GetPassword() == password) {
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return instance;
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}
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}
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return nullptr;
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}
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int InstanceManager::GetSoftCap(LWOMAPID mapID) {
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CDZoneTableTable* zoneTable = CDClientManager::Instance()->GetTable<CDZoneTableTable>("ZoneTable");
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if (zoneTable) {
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const CDZoneTable* zone = zoneTable->Query(mapID);
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if (zone != nullptr) {
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return zone->population_soft_cap;
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}
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}
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return 8;
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}
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int InstanceManager::GetHardCap(LWOMAPID mapID) {
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CDZoneTableTable* zoneTable = CDClientManager::Instance()->GetTable<CDZoneTableTable>("ZoneTable");
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if (zoneTable) {
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const CDZoneTable* zone = zoneTable->Query(mapID);
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if (zone != nullptr) {
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return zone->population_hard_cap;
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}
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}
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return 12;
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}
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void Instance::SetShutdownComplete(const bool value) {
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m_Shutdown = value;
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}
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bool Instance::GetShutdownComplete() const {
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return m_Shutdown;
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}
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void Instance::Shutdown() {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN);
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Game::server->Send(&bitStream, this->m_SysAddr, false);
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Game::logger->Log("Instance", "Triggered world shutdown");
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}
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