mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
15954413ae
* rename rebuild to quickbuild * fix includes
83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
#include "AmDropshipComputer.h"
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#include "MissionComponent.h"
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#include "QuickBuildComponent.h"
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#include "InventoryComponent.h"
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#include "dZoneManager.h"
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#include "eMissionState.h"
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void AmDropshipComputer::OnStartup(Entity* self) {
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self->AddTimer("reset", 45.0f);
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}
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void AmDropshipComputer::OnUse(Entity* self, Entity* user) {
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (quickBuildComponent == nullptr || quickBuildComponent->GetState() != eQuickBuildState::COMPLETED) {
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return;
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}
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auto* missionComponent = user->GetComponent<MissionComponent>();
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auto* inventoryComponent = user->GetComponent<InventoryComponent>();
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if (missionComponent == nullptr || inventoryComponent == nullptr) {
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return;
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}
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if (inventoryComponent->GetLotCount(m_NexusTalonDataCard) != 0 || missionComponent->GetMission(979)->GetMissionState() == eMissionState::COMPLETE) {
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return;
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}
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inventoryComponent->AddItem(m_NexusTalonDataCard, 1, eLootSourceType::NONE);
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}
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void AmDropshipComputer::OnDie(Entity* self, Entity* killer) {
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const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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int32_t pipeNum = 0;
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if (!GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1), pipeNum)) {
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return;
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}
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const auto pipeGroup = myGroup.substr(0, 10);
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const auto nextPipeNum = pipeNum + 1;
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const auto samePipeSpawners = Game::zoneManager->GetSpawnersByName(myGroup);
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if (!samePipeSpawners.empty()) {
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samePipeSpawners[0]->SoftReset();
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samePipeSpawners[0]->Deactivate();
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}
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if (killer != nullptr && killer->IsPlayer()) {
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const auto nextPipe = pipeGroup + std::to_string(nextPipeNum);
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const auto nextPipeSpawners = Game::zoneManager->GetSpawnersByName(nextPipe);
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if (!nextPipeSpawners.empty()) {
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nextPipeSpawners[0]->Activate();
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}
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} else {
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const auto nextPipe = pipeGroup + "1";
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const auto firstPipeSpawners = Game::zoneManager->GetSpawnersByName(nextPipe);
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if (!firstPipeSpawners.empty()) {
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firstPipeSpawners[0]->Activate();
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}
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}
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}
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void AmDropshipComputer::OnTimerDone(Entity* self, std::string timerName) {
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (quickBuildComponent == nullptr) {
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return;
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}
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if (timerName == "reset" && quickBuildComponent->GetState() == eQuickBuildState::OPEN) {
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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