Files
DarkflameServer/dGame/dComponents/ScriptedActivityComponent.h
2025-10-03 20:57:42 -05:00

16 lines
500 B
C++

#ifndef __SCRIPTEDACTIVITYCOMPONENT__H__
#define __SCRIPTEDACTIVITYCOMPONENT__H__
#include "ActivityComponent.h"
#include "eReplicaComponentType.h"
class Entity;
class ScriptedActivityComponent final : public ActivityComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPTED_ACTIVITY;
ScriptedActivityComponent(Entity* parent, const int32_t componentID) : ActivityComponent(parent, componentID){};
};
#endif //!__SCRIPTEDACTIVITYCOMPONENT__H__