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67 lines
2.1 KiB
C++
67 lines
2.1 KiB
C++
/*
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* Darkflame Universe
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* Copyright 2018
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*/
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#include "Entity.h"
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#include "ScriptComponent.h"
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#include "GameMessages.h"
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#include "Amf3.h"
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ScriptComponent::ScriptComponent(Entity* parent, const int32_t componentID, const std::string& scriptName, bool serialized, bool client) : Component(parent, componentID) {
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using namespace GameMessages;
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m_Serialized = serialized;
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m_Client = client;
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m_ScriptName = scriptName;
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SetScript(scriptName);
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RegisterMsg<GetObjectReportInfo>(this, &ScriptComponent::OnGetObjectReportInfo);
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}
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void ScriptComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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if (bIsInitialUpdate) {
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const auto& networkSettings = m_Parent->GetNetworkSettings();
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auto hasNetworkSettings = !networkSettings.empty();
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outBitStream.Write(hasNetworkSettings);
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if (hasNetworkSettings) {
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// First write the most inner LDF data
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RakNet::BitStream ldfData;
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ldfData.Write<uint8_t>(0);
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ldfData.Write<uint32_t>(networkSettings.size());
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for (auto* networkSetting : networkSettings) {
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networkSetting->WriteToPacket(ldfData);
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}
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// Finally write everything to the stream
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outBitStream.Write<uint32_t>(ldfData.GetNumberOfBytesUsed());
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outBitStream.Write(ldfData);
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}
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}
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}
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CppScripts::Script* const ScriptComponent::GetScript() {
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return m_Script;
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}
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void ScriptComponent::SetScript(const std::string& scriptName) {
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// Scripts are managed by the CppScripts class and are effecitvely singletons
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// and they may also be used by other script components so DON'T delete them.
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m_Script = CppScripts::GetScript(m_Parent, scriptName);
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}
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bool ScriptComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
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auto& infoMsg = static_cast<GameMessages::GetObjectReportInfo&>(msg);
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auto& scriptInfo = infoMsg.info->PushDebug("Script");
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scriptInfo.PushDebug<AMFStringValue>("Script Name") = m_ScriptName.empty() ? "None" : m_ScriptName;
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auto& networkSettings = scriptInfo.PushDebug("Network Settings");
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for (const auto* const setting : m_Parent->GetNetworkSettings()) {
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networkSettings.PushDebug<AMFStringValue>(GeneralUtils::UTF16ToWTF8(setting->GetKey())) = setting->GetValueAsString();
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}
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return true;
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}
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