mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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* feat: Mission Component debug * Add player argument to inspect command * Add completion details * Remove unlocalized server string done on client instead
736 lines
20 KiB
C++
736 lines
20 KiB
C++
/*
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* Darkflame Universe
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* Copyright 2019
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*/
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#include <sstream>
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#include <string>
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#include "MissionComponent.h"
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#include "Logger.h"
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#include "CDClientManager.h"
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#include "CDMissionTasksTable.h"
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#include "InventoryComponent.h"
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#include "GameMessages.h"
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#include "Game.h"
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#include "Amf3.h"
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#include "dZoneManager.h"
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#include "Mail.h"
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#include "MissionPrerequisites.h"
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#include "AchievementCacheKey.h"
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#include "eMissionState.h"
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#include "StringifiedEnum.h"
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// MARK: Mission Component
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std::unordered_map<AchievementCacheKey, std::vector<uint32_t>> MissionComponent::m_AchievementCache = {};
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//! Initializer
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MissionComponent::MissionComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
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using namespace GameMessages;
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m_LastUsedMissionOrderUID = Game::zoneManager->GetUniqueMissionIdStartingValue();
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RegisterMsg<GetObjectReportInfo>(this, &MissionComponent::OnGetObjectReportInfo);
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}
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//! Destructor
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MissionComponent::~MissionComponent() {
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for (const auto& mission : m_Missions) {
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delete mission.second;
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}
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this->m_Missions.clear();
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}
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Mission* MissionComponent::GetMission(const uint32_t missionId) const {
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if (m_Missions.count(missionId) == 0) {
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return nullptr;
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}
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const auto& index = m_Missions.find(missionId);
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if (index == m_Missions.end()) {
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return nullptr;
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}
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return index->second;
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}
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eMissionState MissionComponent::GetMissionState(const uint32_t missionId) const {
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auto* mission = GetMission(missionId);
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if (mission == nullptr) {
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return CanAccept(missionId) ? eMissionState::AVAILABLE : eMissionState::UNKNOWN;
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}
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return mission->GetMissionState();
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}
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const std::unordered_map<uint32_t, Mission*>& MissionComponent::GetMissions() const {
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return m_Missions;
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}
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bool MissionComponent::CanAccept(const uint32_t missionId) const {
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return MissionPrerequisites::CanAccept(missionId, m_Missions);
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}
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void MissionComponent::AcceptMission(const uint32_t missionId, const bool skipChecks) {
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if (!skipChecks && !CanAccept(missionId)) {
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return;
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}
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// If this is a daily mission, it may already be "accepted"
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auto* mission = this->GetMission(missionId);
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if (mission != nullptr) {
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if (mission->GetClientInfo().repeatable) {
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mission->Accept();
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if (mission->IsMission()) mission->SetUniqueMissionOrderID(++m_LastUsedMissionOrderUID);
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}
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return;
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}
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mission = new Mission(this, missionId);
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if (mission->IsMission()) mission->SetUniqueMissionOrderID(++m_LastUsedMissionOrderUID);
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mission->Accept();
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this->m_Missions.insert_or_assign(missionId, mission);
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}
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void MissionComponent::CompleteMission(const uint32_t missionId, const bool skipChecks, const bool yieldRewards) {
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// Get the mission first
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auto* mission = this->GetMission(missionId);
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if (mission == nullptr) {
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AcceptMission(missionId, skipChecks);
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mission = this->GetMission(missionId);
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if (mission == nullptr) {
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return;
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}
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}
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//If this mission is not repeatable, and already completed, we stop here.
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if (mission->IsComplete() && !mission->IsRepeatable()) {
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return;
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}
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mission->Complete(yieldRewards);
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}
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void MissionComponent::RemoveMission(uint32_t missionId) {
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auto* mission = this->GetMission(missionId);
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if (mission == nullptr) {
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return;
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}
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delete mission;
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m_Missions.erase(missionId);
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}
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void MissionComponent::Progress(eMissionTaskType type, int32_t value, LWOOBJID associate, const std::string& targets, int32_t count, bool ignoreAchievements) {
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LOG("Progressing missions %s %i %llu %s %s", StringifiedEnum::ToString(type).data(), value, associate, targets.c_str(), ignoreAchievements ? "(ignoring achievements)" : "");
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std::vector<uint32_t> acceptedAchievements;
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if (count > 0 && !ignoreAchievements) {
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acceptedAchievements = LookForAchievements(type, value, true, associate, targets, count);
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}
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for (const auto& [id, mission] : m_Missions) {
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if (!mission || std::find(acceptedAchievements.begin(), acceptedAchievements.end(), mission->GetMissionId()) != acceptedAchievements.end()) continue;
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if (mission->IsAchievement() && ignoreAchievements) continue;
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if (mission->IsComplete()) continue;
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mission->Progress(type, value, associate, targets, count);
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}
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}
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void MissionComponent::ForceProgress(const uint32_t missionId, const uint32_t taskId, const int32_t value, const bool acceptMission) {
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auto* mission = GetMission(missionId);
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if (mission == nullptr) {
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if (!acceptMission) {
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return;
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}
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AcceptMission(missionId);
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mission = GetMission(missionId);
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if (mission == nullptr) {
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return;
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}
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}
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for (auto* element : mission->GetTasks()) {
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if (element->GetClientInfo().uid != taskId) continue;
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element->AddProgress(value);
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}
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if (!mission->IsComplete()) {
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mission->CheckCompletion();
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}
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}
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void MissionComponent::ForceProgressTaskType(const uint32_t missionId, const uint32_t taskType, const int32_t value, const bool acceptMission) {
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auto* mission = GetMission(missionId);
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if (mission == nullptr) {
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if (!acceptMission) {
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return;
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}
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CDMissions missionInfo;
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if (!GetMissionInfo(missionId, missionInfo)) {
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return;
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}
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if (missionInfo.isMission) {
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return;
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}
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AcceptMission(missionId);
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mission = GetMission(missionId);
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if (mission == nullptr) {
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return;
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}
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}
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for (auto* element : mission->GetTasks()) {
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if (element->GetType() != static_cast<eMissionTaskType>(taskType)) continue;
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element->AddProgress(value);
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}
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if (!mission->IsComplete()) {
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mission->CheckCompletion();
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}
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}
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void MissionComponent::ForceProgressValue(uint32_t missionId, uint32_t taskType, int32_t value, bool acceptMission) {
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auto* mission = GetMission(missionId);
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if (mission == nullptr) {
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if (!acceptMission) {
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return;
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}
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CDMissions missionInfo;
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if (!GetMissionInfo(missionId, missionInfo)) {
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return;
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}
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if (missionInfo.isMission) {
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return;
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}
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AcceptMission(missionId);
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mission = GetMission(missionId);
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if (mission == nullptr) {
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return;
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}
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}
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for (auto* element : mission->GetTasks()) {
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if (element->GetType() != static_cast<eMissionTaskType>(taskType) || !element->InAllTargets(value)) continue;
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element->AddProgress(1);
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}
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if (!mission->IsComplete()) {
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mission->CheckCompletion();
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}
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}
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bool MissionComponent::GetMissionInfo(uint32_t missionId, CDMissions& result) {
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auto* missionsTable = CDClientManager::GetTable<CDMissionsTable>();
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const auto missions = missionsTable->Query([=](const CDMissions& entry) {
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return entry.id == static_cast<int>(missionId);
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});
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if (missions.empty()) {
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return false;
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}
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result = missions[0];
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return true;
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}
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#define MISSION_NEW_METHOD
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const std::vector<uint32_t> MissionComponent::LookForAchievements(eMissionTaskType type, int32_t value, bool progress, LWOOBJID associate, const std::string& targets, int32_t count) {
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#ifdef MISSION_NEW_METHOD
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// Query for achievments, using the cache
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const auto& result = QueryAchievements(type, value, targets);
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std::vector<uint32_t> acceptedAchievements;
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for (const uint32_t missionID : result) {
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// Check if we already have this achievement
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if (GetMission(missionID) != nullptr) {
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continue;
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}
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// Check if we can accept this achievement
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if (!MissionPrerequisites::CanAccept(missionID, m_Missions)) {
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continue;
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}
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// Instantiate new mission and accept it
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auto* instance = new Mission(this, missionID);
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m_Missions.insert_or_assign(missionID, instance);
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if (instance->IsMission()) instance->SetUniqueMissionOrderID(++m_LastUsedMissionOrderUID);
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instance->Accept();
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acceptedAchievements.push_back(missionID);
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if (progress) {
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// Progress mission to bring it up to speed
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instance->Progress(type, value, associate, targets, count);
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}
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}
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return acceptedAchievements;
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#else
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auto* missionTasksTable = CDClientManager::GetTable<CDMissionTasksTable>();
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auto* missionsTable = CDClientManager::GetTable<CDMissionsTable>();
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auto tasks = missionTasksTable->Query([=](const CDMissionTasks& entry) {
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return entry.taskType == static_cast<unsigned>(type);
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});
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std::vector<uint32_t> acceptedAchievements;
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for (const auto& task : tasks) {
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if (GetMission(task.id) != nullptr) {
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continue;
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}
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const auto missionEntries = missionsTable->Query([=](const CDMissions& entry) {
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return entry.id == static_cast<int>(task.id) && !entry.isMission;
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});
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if (missionEntries.empty()) {
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continue;
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}
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const auto mission = missionEntries[0];
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if (mission.isMission || !MissionPrerequisites::CanAccept(mission.id, m_Missions)) {
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continue;
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}
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if (task.target != value && task.targetGroup != targets) {
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auto stream = std::istringstream(task.targetGroup);
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std::string token;
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auto found = false;
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while (std::getline(stream, token, ',')) {
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try {
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const auto target = std::stoul(token);
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found = target == value;
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if (found) {
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break;
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}
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} catch (std::invalid_argument& exception) {
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LOG("Failed to parse target (%s): (%s)!", token.c_str(), exception.what());
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}
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}
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if (!found) {
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continue;
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}
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}
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auto* instance = new Mission(this, mission.id);
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m_Missions.insert_or_assign(mission.id, instance);
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if (instance->IsMission()) instance->SetUniqueMissionOrderID(++m_LastUsedMissionOrderUID);
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instance->Accept();
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acceptedAchievements.push_back(mission.id);
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if (progress) {
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instance->Progress(type, value, associate, targets, count);
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}
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}
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return acceptedAchievements;
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#endif
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}
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const std::vector<uint32_t>& MissionComponent::QueryAchievements(eMissionTaskType type, int32_t value, const std::string targets) {
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// Create a hash which represent this query for achievements
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AchievementCacheKey toFind;
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toFind.SetType(type);
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toFind.SetValue(value);
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toFind.SetTargets(targets);
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const auto& iter = m_AchievementCache.find(toFind);
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// Check if this query is cached
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if (iter != m_AchievementCache.end()) {
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return iter->second;
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}
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// Find relevent tables
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auto* missionTasksTable = CDClientManager::GetTable<CDMissionTasksTable>();
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auto* missionsTable = CDClientManager::GetTable<CDMissionsTable>();
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std::vector<uint32_t> result;
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// Loop through all mission tasks, might cache this task check later
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for (const auto& task : missionTasksTable->GetEntries()) {
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if (task.taskType != static_cast<uint32_t>(type)) {
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continue;
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}
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// Seek the assosicated mission
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auto foundMission = false;
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const auto& mission = missionsTable->GetByMissionID(task.id, foundMission);
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if (!foundMission || mission.isMission) {
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continue;
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}
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// Compare the easy values
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if (task.target == value || task.targetGroup == targets) {
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result.push_back(mission.id);
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continue;
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}
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// Compare the target group, array separated by ','
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auto stream = std::istringstream(task.targetGroup);
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std::string token;
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while (std::getline(stream, token, ',')) {
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try {
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if (std::stoi(token) == value) {
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result.push_back(mission.id);
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continue;
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}
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} catch (std::invalid_argument& exception) {
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// Ignored
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}
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}
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}
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// Insert into cache
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m_AchievementCache.insert_or_assign(toFind, result);
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return m_AchievementCache.find(toFind)->second;
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}
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bool MissionComponent::RequiresItem(const LOT lot) {
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT type FROM Objects WHERE id = ?;");
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query.bind(1, static_cast<int>(lot));
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auto result = query.execQuery();
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if (result.eof()) {
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return false;
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}
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if (!result.fieldIsNull("type")) {
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const auto type = std::string(result.getStringField("type"));
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result.finalize();
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if (type == "Powerup") {
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return true;
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}
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}
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result.finalize();
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for (const auto& pair : m_Missions) {
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auto* mission = pair.second;
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if (mission->IsComplete()) {
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continue;
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}
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for (auto* task : mission->GetTasks()) {
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if (task->IsComplete() || task->GetType() != eMissionTaskType::GATHER) {
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continue;
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}
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if (!task->InAllTargets(lot)) {
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continue;
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}
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return true;
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}
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}
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const auto required = LookForAchievements(eMissionTaskType::GATHER, lot, false);
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return !required.empty();
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}
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void MissionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
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auto* mis = doc.FirstChildElement("obj")->FirstChildElement("mis");
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if (mis == nullptr) return;
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auto* cur = mis->FirstChildElement("cur");
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auto* done = mis->FirstChildElement("done");
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auto* doneM = done->FirstChildElement();
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while (doneM) {
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int missionId;
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doneM->QueryAttribute("id", &missionId);
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auto* mission = new Mission(this, missionId);
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mission->LoadFromXmlDone(*doneM);
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doneM = doneM->NextSiblingElement();
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m_Missions.insert_or_assign(missionId, mission);
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}
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auto* currentM = cur->FirstChildElement();
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uint32_t missionOrder{};
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while (currentM) {
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int missionId;
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currentM->QueryAttribute("id", &missionId);
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auto* mission = m_Missions.contains(missionId) ? m_Missions[missionId] : new Mission(this, missionId);
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mission->LoadFromXmlCur(*currentM);
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if (currentM->QueryAttribute("o", &missionOrder) == tinyxml2::XML_SUCCESS && mission->IsMission()) {
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mission->SetUniqueMissionOrderID(missionOrder);
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if (missionOrder > m_LastUsedMissionOrderUID) m_LastUsedMissionOrderUID = missionOrder;
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}
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currentM = currentM->NextSiblingElement();
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m_Missions.insert_or_assign(missionId, mission);
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}
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}
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void MissionComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
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auto shouldInsertMis = false;
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auto* obj = doc.FirstChildElement("obj");
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auto* mis = obj->FirstChildElement("mis");
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if (mis == nullptr) {
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mis = doc.NewElement("mis");
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shouldInsertMis = true;
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}
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mis->DeleteChildren();
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auto* done = doc.NewElement("done");
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auto* cur = doc.NewElement("cur");
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for (const auto& pair : m_Missions) {
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auto* mission = pair.second;
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if (mission) {
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const auto completions = mission->GetCompletions();
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auto* m = doc.NewElement("m");
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if (completions > 0) {
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mission->UpdateXmlDone(*m);
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done->LinkEndChild(m);
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if (mission->IsComplete()) continue;
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m = doc.NewElement("m");
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}
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if (mission->IsMission()) m->SetAttribute("o", mission->GetUniqueMissionOrderID());
|
|
|
|
mission->UpdateXmlCur(*m);
|
|
|
|
cur->LinkEndChild(m);
|
|
}
|
|
}
|
|
|
|
mis->InsertFirstChild(done);
|
|
mis->InsertEndChild(cur);
|
|
|
|
if (shouldInsertMis) {
|
|
obj->LinkEndChild(mis);
|
|
}
|
|
}
|
|
|
|
void MissionComponent::AddCollectible(int32_t collectibleID) {
|
|
// Check if this collectible is already in the list
|
|
if (HasCollectible(collectibleID)) {
|
|
return;
|
|
}
|
|
|
|
m_Collectibles.push_back(collectibleID);
|
|
}
|
|
|
|
bool MissionComponent::HasCollectible(int32_t collectibleID) {
|
|
return std::find(m_Collectibles.begin(), m_Collectibles.end(), collectibleID) != m_Collectibles.end();
|
|
}
|
|
|
|
bool MissionComponent::HasMission(uint32_t missionId) {
|
|
return GetMission(missionId) != nullptr;
|
|
}
|
|
|
|
void MissionComponent::ResetMission(const int32_t missionId) {
|
|
auto* mission = GetMission(missionId);
|
|
|
|
if (!mission) return;
|
|
|
|
m_Missions.erase(missionId);
|
|
GameMessages::SendResetMissions(m_Parent, m_Parent->GetSystemAddress(), missionId);
|
|
}
|
|
|
|
void PushMissions(const std::map<uint32_t, Mission*>& missions, AMFArrayValue& V, bool verbose) {
|
|
for (const auto& [id, mission] : missions) {
|
|
std::stringstream ss;
|
|
if (!mission) {
|
|
ss << "Mission ID: " << id;
|
|
V.PushDebug(ss.str());
|
|
} else if (!verbose) {
|
|
ss << "%[Missions_" << id << "_name]" << ", Mission ID";
|
|
V.PushDebug<AMFIntValue>(ss.str()) = id;
|
|
} else {
|
|
ss << "%[Missions_" << id << "_name]" << ", Mission ID: " << id;
|
|
auto& missionV = V.PushDebug(ss.str());
|
|
auto& missionInformation = missionV.PushDebug("Mission Information");
|
|
|
|
if (mission->IsComplete()) {
|
|
missionInformation.PushDebug<AMFStringValue>("Time mission last completed") = std::to_string(mission->GetTimestamp());
|
|
missionInformation.PushDebug<AMFIntValue>("Number of times completed") = mission->GetCompletions();
|
|
}
|
|
// Expensive to network this especially when its read from the client anyways
|
|
// missionInformation.PushDebug("Description").PushDebug("None");
|
|
// missionInformation.PushDebug("Text").PushDebug("None");
|
|
|
|
auto& statusInfo = missionInformation.PushDebug("Mission statuses for local player");
|
|
if (mission->IsAvalible()) statusInfo.PushDebug("Available");
|
|
if (mission->IsActive()) statusInfo.PushDebug("Active");
|
|
if (mission->IsReadyToComplete()) statusInfo.PushDebug("Ready To Complete");
|
|
if (mission->IsComplete()) statusInfo.PushDebug("Completed");
|
|
if (mission->IsFailed()) statusInfo.PushDebug("Failed");
|
|
const auto& clientInfo = mission->GetClientInfo();
|
|
|
|
statusInfo.PushDebug<AMFBoolValue>("Is an achievement mission") = mission->IsAchievement();
|
|
statusInfo.PushDebug<AMFBoolValue>("Is an timed mission") = clientInfo.time_limit > 0;
|
|
auto& taskInfo = statusInfo.PushDebug("Task Info");
|
|
taskInfo.PushDebug<AMFIntValue>("Number of tasks in this mission") = mission->GetTasks().size();
|
|
int32_t i = 0;
|
|
for (const auto* task : mission->GetTasks()) {
|
|
auto& thisTask = taskInfo.PushDebug("Task " + std::to_string(i));
|
|
// Expensive to network this especially when its read from the client anyways
|
|
// thisTask.PushDebug("Description").PushDebug("%[MissionTasks_" + taskUidStr + "_description]");
|
|
thisTask.PushDebug<AMFIntValue>("Number done") = std::min(task->GetProgress(), static_cast<uint32_t>(task->GetClientInfo().targetValue));
|
|
thisTask.PushDebug<AMFIntValue>("Number total needed") = task->GetClientInfo().targetValue;
|
|
thisTask.PushDebug<AMFIntValue>("Task Type") = task->GetClientInfo().taskType;
|
|
i++;
|
|
}
|
|
|
|
|
|
// auto& chatText = missionInformation.PushDebug("Chat Text for Mission States");
|
|
// Expensive to network this especially when its read from the client anyways
|
|
// chatText.PushDebug("Available Text").PushDebug("%[MissionText_" + idStr + "_chat_state_1]");
|
|
// chatText.PushDebug("Active Text").PushDebug("%[MissionText_" + idStr + "_chat_state_2]");
|
|
// chatText.PushDebug("Ready-to-Complete Text").PushDebug("%[MissionText_" + idStr + "_chat_state_3]");
|
|
// chatText.PushDebug("Complete Text").PushDebug("%[MissionText_" + idStr + "_chat_state_4]");
|
|
|
|
if (clientInfo.time_limit > 0) {
|
|
missionInformation.PushDebug<AMFIntValue>("Time Limit") = clientInfo.time_limit;
|
|
missionInformation.PushDebug<AMFDoubleValue>("Time Remaining") = 0;
|
|
}
|
|
|
|
if (clientInfo.offer_objectID != -1) {
|
|
missionInformation.PushDebug<AMFIntValue>("Offer Object LOT") = clientInfo.offer_objectID;
|
|
}
|
|
|
|
if (clientInfo.target_objectID != -1) {
|
|
missionInformation.PushDebug<AMFIntValue>("Complete Object LOT") = clientInfo.target_objectID;
|
|
}
|
|
|
|
if (!clientInfo.prereqMissionID.empty()) {
|
|
missionInformation.PushDebug<AMFStringValue>("Requirement Mission IDs") = clientInfo.prereqMissionID;
|
|
}
|
|
|
|
missionInformation.PushDebug<AMFBoolValue>("Is Repeatable") = clientInfo.repeatable;
|
|
const bool hasNoOfferer = clientInfo.offer_objectID == -1 || clientInfo.offer_objectID == 0;
|
|
const bool hasNoCompleter = clientInfo.target_objectID == -1 || clientInfo.target_objectID == 0;
|
|
missionInformation.PushDebug<AMFBoolValue>("Is Achievement") = hasNoOfferer && hasNoCompleter;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool MissionComponent::OnGetObjectReportInfo(GameMessages::GameMsg& msg) {
|
|
auto& reportMsg = static_cast<GameMessages::GetObjectReportInfo&>(msg);
|
|
auto& missionInfo = reportMsg.info->PushDebug("Mission (Laggy)");
|
|
missionInfo.PushDebug<AMFIntValue>("Component ID") = GetComponentID();
|
|
// Sort the missions so they are easier to parse and present to the end user
|
|
std::map<uint32_t, Mission*> achievements;
|
|
std::map<uint32_t, Mission*> missions;
|
|
std::map<uint32_t, Mission*> doneMissions;
|
|
for (const auto [id, mission] : m_Missions) {
|
|
if (!mission) continue;
|
|
else if (mission->IsComplete()) doneMissions[id] = mission;
|
|
else if (mission->IsAchievement()) achievements[id] = mission;
|
|
else if (mission->IsMission()) missions[id] = mission;
|
|
}
|
|
|
|
// None of these should be empty, but if they are dont print the field
|
|
if (!achievements.empty() || !missions.empty()) {
|
|
auto& incompleteMissions = missionInfo.PushDebug("Incomplete Missions");
|
|
PushMissions(achievements, incompleteMissions, reportMsg.bVerbose);
|
|
PushMissions(missions, incompleteMissions, reportMsg.bVerbose);
|
|
}
|
|
|
|
if (!doneMissions.empty()) {
|
|
auto& completeMissions = missionInfo.PushDebug("Completed Missions");
|
|
PushMissions(doneMissions, completeMissions, reportMsg.bVerbose);
|
|
}
|
|
|
|
return true;
|
|
}
|