Files
DarkflameServer/dGame/dComponents/MiniGameControlComponent.h
2025-10-03 20:57:42 -05:00

16 lines
528 B
C++

#ifndef __MINIGAMECONTROLCOMPONENT__H__
#define __MINIGAMECONTROLCOMPONENT__H__
#include "Component.h"
#include "eReplicaComponentType.h"
class MiniGameControlComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MINI_GAME_CONTROL;
MiniGameControlComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
void Serialize(RakNet::BitStream& outBitStream, bool isConstruction);
};
#endif //!__MINIGAMECONTROLCOMPONENT__H__