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https://github.com/DarkflameUniverse/DarkflameServer.git
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fc75d6048f
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
#include "NsConcertChoiceBuildManager.h"
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#include "EntityInfo.h"
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#include "EntityManager.h"
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const std::vector<Crate> NsConcertChoiceBuildManager::crates{
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{ "laser", 11203, 5.0, "Concert_Laser_QB_" },
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{ "rocket", 11204, 3.0, "Concert_Rocket_QB_" },
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{ "speaker", 11205, 5.0, "Concert_Speaker_QB_" },
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{ "spotlight", 11206, 5.0, "Concert_Spotlight_QB_" }
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};
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void NsConcertChoiceBuildManager::OnStartup(Entity* self) {
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NsConcertChoiceBuildManager::SpawnCrate(self);
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}
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void NsConcertChoiceBuildManager::SpawnCrate(Entity* self) {
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const auto spawnNumber = self->GetVar<uint32_t>(u"spawnNumber") % crates.size();
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const auto crate = crates[spawnNumber];
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const auto groups = self->GetGroups();
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if (groups.empty())
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return;
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// Groups are of the form CB_1, CB_2, etc.
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auto group = groups.at(0);
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const auto splitGroup = GeneralUtils::SplitString(group, '_');
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if (splitGroup.size() < 2)
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return;
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const auto groupNumber = std::stoi(splitGroup.at(1));
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EntityInfo info{};
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info.lot = crate.lot;
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info.pos = self->GetPosition();
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info.rot = self->GetRotation();
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info.spawnerID = self->GetObjectID();
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info.settings = {
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new LDFData<bool>(u"startsQBActivator", true),
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new LDFData<std::string>(u"grpNameQBShowBricks", crate.group + std::to_string(groupNumber)),
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new LDFData<std::u16string>(u"groupID", GeneralUtils::ASCIIToUTF16("Crate_" + group)),
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new LDFData<float>(u"crateTime", crate.time),
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};
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auto* spawnedCrate = EntityManager::Instance()->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(spawnedCrate);
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spawnedCrate->AddDieCallback([self]() {
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self->CancelAllTimers(); // Don't switch if the crate was smashed
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self->SetVar<LWOOBJID>(u"currentCrate", LWOOBJID_EMPTY);
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});
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self->SetVar<uint32_t>(u"spawnNumber", spawnNumber + 1);
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self->SetVar<float>(u"currentTimer", crate.time);
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self->SetVar<LWOOBJID>(u"currentCrate", spawnedCrate->GetObjectID());
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// Timer that rotates the crates
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self->AddCallbackTimer(crate.time, [self]() {
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auto crateID = self->GetVar<LWOOBJID>(u"currentCrate");
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if (crateID != LWOOBJID_EMPTY) {
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EntityManager::Instance()->DestroyEntity(crateID);
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self->SetVar<LWOOBJID>(u"currentCrate", LWOOBJID_EMPTY);
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}
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SpawnCrate(self);
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});
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}
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