mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 19:58:21 +00:00
5942182486
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
39 lines
990 B
C++
39 lines
990 B
C++
#include "HealBehavior.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "Game.h"
|
|
#include "Logger.h"
|
|
#include "EntityManager.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
|
|
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
|
auto* entity = Game::entityManager->GetEntity(branch.target);
|
|
|
|
if (entity == nullptr) {
|
|
LOG("Failed to find entity for (%llu)!", branch.target);
|
|
|
|
return;
|
|
}
|
|
|
|
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
|
|
|
if (destroyable == nullptr) {
|
|
LOG("Failed to find destroyable component for %(llu)!", branch.target);
|
|
|
|
return;
|
|
}
|
|
|
|
destroyable->Heal(this->m_health);
|
|
}
|
|
|
|
|
|
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
|
|
Handle(context, bit_stream, branch);
|
|
}
|
|
|
|
|
|
void HealBehavior::Load() {
|
|
this->m_health = GetInt("health");
|
|
}
|