mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-28 08:27:22 +00:00
c6087ce77a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Huge loot namespace rework - Remove all excess memory usage - do not cache components registry - cache loot matrices on startup of the destroyable component - convert loot singleton class to a namespace - rework loot cdclient tables to operate closer to how someone would actually use them (basically doing the previous LootGenerator::LootGenerator caching but in those tables) - Memory usage reduced by 10%+ across the board * cache rebuild matrix * Database: move reading to own function Also change name of cache to PascalCase * Database: Move common function rading |
||
---|---|---|
.. | ||
CMakeLists.txt | ||
DatabasePet.h | ||
EquippedItem.cpp | ||
EquippedItem.h | ||
Inventory.cpp | ||
Inventory.h | ||
Item.cpp | ||
Item.h | ||
ItemSet.cpp | ||
ItemSet.h | ||
ItemSetPassiveAbility.cpp | ||
ItemSetPassiveAbility.h |