Files
DarkflameServer/tests/dWebTests/CMakeLists.txt
Aaron Kimbrell 6230d35518 test(dashboard): fail when game text is written into the pages
GameTextJs scans templates, scripts and the routes' strings for the
game's zone, item and character names and currency labels, with an
allowlist for legitimate uses and a self check of the scanner.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:07:47 -05:00

115 lines
4.7 KiB
CMake

set(DWEBTESTS_SOURCES
"MiddlewareTests.cpp"
"RouteIntegrationTests.cpp"
"ServerStateTests.cpp"
"AccountActionTests.cpp"
"RouteUtilsTests.cpp"
"JWTTests.cpp"
"RequireAuthMiddlewareTests.cpp"
"WebTestDependencies.cpp"
"PlayerActionTests.cpp"
"SmtpTests.cpp"
"OAuth2Tests.cpp"
"EconomyReportTests.cpp"
"ItemTraceTests.cpp"
"CronTests.cpp"
"PermissionsTests.cpp"
"PermissionGrantsTests.cpp"
"ApiKeyTests.cpp"
"SettingsCatalogTests.cpp"
"BehaviorXmlTests.cpp"
"CharacterXmlTests.cpp"
"CharacterXmlCheckTests.cpp"
"CharacterRestoreTests.cpp"
"ZonePathsTests.cpp"
"RawTerrainTests.cpp"
"LevelObjectsTests.cpp"
"GameLabelsTests.cpp"
"VanityJsonTests.cpp"
"OpenApiTests.cpp"
"MessageInspectorTests.cpp"
"CDClientSchemaTests.cpp"
"ServerOperationsTests.cpp"
"PublicPagesTests.cpp"
"ModerationToolsTests.cpp"
"LocaleTextTests.cpp"
"ModeratorHelperTests.cpp"
"ChatHistoryTests.cpp"
"ClientSysInfoViewTests.cpp"
"GameTextTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/GameText.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/ClientSysInfoView.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/ChatHistory.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/ai/ClaudeClient.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/ai/ModeratorPrompt.cpp"
"WorldViewTests.cpp"
"NifFileTests.cpp"
"DeferredReplyTests.cpp"
"WorkerPoolTests.cpp"
"OnceCacheTests.cpp"
"UgcLookupTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/WorkerPool.cpp"
"BackupFilesTests.cpp"
"LogBundleTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/LogBundle.cpp"
"SecurityFixesTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/BackupFiles.cpp"
"MetricsFormatTests.cpp"
"TrafficHistoryTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/TrafficHistory.cpp"
"NetworkViewTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/NetworkView.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/SettingsCatalog.cpp"
"AlertsAndTwoFactorTests.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth/Totp.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/notify/WebhookFormat.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/email/OAuth2.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/email/SmtpClient.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth/JWTUtils.cpp"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth/RequireAuthMiddleware.cpp"
)
add_executable(dWebTests ${DWEBTESTS_SOURCES})
target_include_directories(dWebTests PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
"${PROJECT_SOURCE_DIR}/dWeb"
"${PROJECT_SOURCE_DIR}/dDashboardServer"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes"
"${PROJECT_SOURCE_DIR}/dChatFilter"
"${PROJECT_SOURCE_DIR}/dDashboardServer/email"
"${PROJECT_SOURCE_DIR}/dDashboardServer/notify"
"${PROJECT_SOURCE_DIR}/dDashboardServer/ai"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dNet"
"${PROJECT_SOURCE_DIR}/thirdparty/nlohmann"
)
target_link_libraries(dWebTests ${COMMON_LIBRARIES} dWeb dUgc sqlite3 OpenSSL::Crypto CURL::libcurl GTest::gtest_main)
gtest_discover_tests(dWebTests)
target_compile_definitions(dWebTests PRIVATE DLU_SOURCE_DIR="${PROJECT_SOURCE_DIR}")
# The 3D views' shader lookups (static/js/scenery-core.js) against the server's bits (NifFile.h), when node is there
find_program(NODE_EXECUTABLE node)
if(NODE_EXECUTABLE)
add_test(NAME SceneryCoreJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/scenery-core.test.mjs"
"${PROJECT_SOURCE_DIR}/dDashboardServer/static/js/scenery-core.js" "${PROJECT_SOURCE_DIR}/dCommon/NifFile.h"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes/Scenery.cpp")
# The sidebar's saved group state (the script at the end of templates/header.jinja2)
add_test(NAME SidebarStateJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/sidebar-state.test.mjs"
"${PROJECT_SOURCE_DIR}/dDashboardServer/templates/header.jinja2")
# Which links the dashboard follows without a reload, and its in-place update rules (static/js/nav.js)
add_test(NAME NavRulesJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/nav.test.mjs"
"${PROJECT_SOURCE_DIR}/dDashboardServer/static/js/nav.js")
# No game text (zone, item names, the game's currencies) written into the pages: it comes from the client's locale
add_test(NAME GameTextJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/game-text.test.mjs"
"${PROJECT_SOURCE_DIR}/dDashboardServer" "${CMAKE_CURRENT_SOURCE_DIR}/game-text-allowlist.json")
# The Network page's diagram model: nodes and links from the traffic summary (static/js/network-graph.js)
add_test(NAME NetworkGraphJs COMMAND ${NODE_EXECUTABLE} "${CMAKE_CURRENT_SOURCE_DIR}/network-graph.test.mjs"
"${PROJECT_SOURCE_DIR}/dDashboardServer/static/js/network-graph.js")
endif()