DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CMakeLists.txt
jadebenn 0367c67c85
chore: move the pet minigame table loading logic out of petcomponent (#1551)
* move the pet minigame table loading logic out of petcomponent

* misc fixes

* actually, using paths is dumb here when they're already char strings. why bother? silly me.

* removed unga bunga reference-casting

* add back in puzzle not found error message

* pre-allocate unordered map and make getter const-correct

* Update dDatabase/CDClientDatabase/CDClientTables/CDTamingBuildPuzzleTable.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

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Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-04-24 10:09:15 -05:00

42 lines
1.2 KiB
CMake

set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
"CDActivityRewardsTable.cpp"
"CDAnimationsTable.cpp"
"CDBehaviorParameterTable.cpp"
"CDBehaviorTemplateTable.cpp"
"CDBrickIDTableTable.cpp"
"CDComponentsRegistryTable.cpp"
"CDCurrencyTableTable.cpp"
"CDDestructibleComponentTable.cpp"
"CDEmoteTable.cpp"
"CDFeatureGatingTable.cpp"
"CDInventoryComponentTable.cpp"
"CDItemComponentTable.cpp"
"CDItemSetSkillsTable.cpp"
"CDItemSetsTable.cpp"
"CDLevelProgressionLookupTable.cpp"
"CDLootMatrixTable.cpp"
"CDLootTableTable.cpp"
"CDMissionEmailTable.cpp"
"CDMissionNPCComponentTable.cpp"
"CDMissionsTable.cpp"
"CDMissionTasksTable.cpp"
"CDMovementAIComponentTable.cpp"
"CDObjectSkillsTable.cpp"
"CDObjectsTable.cpp"
"CDPetComponentTable.cpp"
"CDPackageComponentTable.cpp"
"CDPhysicsComponentTable.cpp"
"CDPropertyEntranceComponentTable.cpp"
"CDPropertyTemplateTable.cpp"
"CDProximityMonitorComponentTable.cpp"
"CDRailActivatorComponent.cpp"
"CDRarityTableTable.cpp"
"CDRebuildComponentTable.cpp"
"CDRewardCodesTable.cpp"
"CDRewardsTable.cpp"
"CDScriptComponentTable.cpp"
"CDSkillBehaviorTable.cpp"
"CDTamingBuildPuzzleTable.cpp"
"CDVendorComponentTable.cpp"
"CDZoneTableTable.cpp" PARENT_SCOPE)