mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 07:57:21 +00:00
643 lines
23 KiB
C++
643 lines
23 KiB
C++
#include "UserManager.h"
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#include <fstream>
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#include <future>
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#include <sstream>
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#include <algorithm>
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#include "Database.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "User.h"
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#include <WorldPackets.h>
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#include "Character.h"
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#include <BitStream.h>
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#include "BitstreamUtils.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "dLogger.h"
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#include "GeneralUtils.h"
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#include "ZoneInstanceManager.h"
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#include "dServer.h"
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#include "Entity.h"
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#include "EntityManager.h"
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#include "SkillComponent.h"
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#include "AssetManager.h"
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#include "CDClientDatabase.h"
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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#include "eCharacterCreationResponse.h"
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#include "eRenameResponse.h"
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#include "eConnectionType.h"
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#include "eChatInternalMessageType.h"
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UserManager* UserManager::m_Address = nullptr;
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//Local functions as they aren't needed by anything else, leave the implementations at the bottom!
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uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle);
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uint32_t FindCharPantsID(uint32_t pantsColor);
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inline void StripCR(std::string& str) {
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str.erase(std::remove(str.begin(), str.end(), '\r'), str.end());
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}
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void UserManager::Initialize() {
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std::string line;
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AssetMemoryBuffer fnBuff = Game::assetManager->GetFileAsBuffer("names/minifigname_first.txt");
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if (!fnBuff.m_Success) {
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Game::logger->Log("UserManager", "Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_first.txt").string().c_str());
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throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
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}
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std::istream fnStream = std::istream(&fnBuff);
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while (std::getline(fnStream, line, '\n')) {
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std::string name = line;
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StripCR(name);
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m_FirstNames.push_back(name);
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}
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fnBuff.close();
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AssetMemoryBuffer mnBuff = Game::assetManager->GetFileAsBuffer("names/minifigname_middle.txt");
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if (!mnBuff.m_Success) {
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Game::logger->Log("UserManager", "Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_middle.txt").string().c_str());
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throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
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}
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std::istream mnStream = std::istream(&mnBuff);
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while (std::getline(mnStream, line, '\n')) {
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std::string name = line;
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StripCR(name);
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m_MiddleNames.push_back(name);
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}
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mnBuff.close();
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AssetMemoryBuffer lnBuff = Game::assetManager->GetFileAsBuffer("names/minifigname_last.txt");
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if (!lnBuff.m_Success) {
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Game::logger->Log("UserManager", "Failed to load %s", (Game::assetManager->GetResPath() / "names/minifigname_last.txt").string().c_str());
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throw std::runtime_error("Aborting initialization due to missing minifigure name file.");
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}
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std::istream lnStream = std::istream(&lnBuff);
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while (std::getline(lnStream, line, '\n')) {
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std::string name = line;
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StripCR(name);
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m_LastNames.push_back(name);
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}
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lnBuff.close();
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//Load our pre-approved names:
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AssetMemoryBuffer chatListBuff = Game::assetManager->GetFileAsBuffer("chatplus_en_us.txt");
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if (!chatListBuff.m_Success) {
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Game::logger->Log("UserManager", "Failed to load %s", (Game::assetManager->GetResPath() / "chatplus_en_us.txt").string().c_str());
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throw std::runtime_error("Aborting initialization due to missing chat whitelist file.");
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}
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std::istream chatListStream = std::istream(&chatListBuff);
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while (std::getline(chatListStream, line, '\n')) {
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StripCR(line);
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m_PreapprovedNames.push_back(line);
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}
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chatListBuff.close();
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}
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UserManager::~UserManager() {
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}
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User* UserManager::CreateUser(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey) {
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User* user = new User(sysAddr, username, sessionKey);
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if (user && Game::server->IsConnected(sysAddr))
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m_Users.insert(std::make_pair(sysAddr, user));
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else {
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if (user) {
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delete user;
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user = nullptr;
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}
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}
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return user;
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}
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User* UserManager::GetUser(const SystemAddress& sysAddr) {
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auto it = m_Users.find(sysAddr);
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if (it != m_Users.end() && it->second) return it->second;
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return nullptr;
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}
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User* UserManager::GetUser(const std::string& username) {
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for (auto p : m_Users) {
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if (p.second) {
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if (p.second->GetUsername() == username) return p.second;
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}
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}
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return nullptr;
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}
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bool UserManager::DeleteUser(const SystemAddress& sysAddr) {
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const auto& it = m_Users.find(sysAddr);
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if (it != m_Users.end()) {
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if (std::count(m_UsersToDelete.begin(), m_UsersToDelete.end(), it->second)) return false;
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m_UsersToDelete.push_back(it->second);
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m_Users.erase(it);
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return true;
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}
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return false;
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}
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void UserManager::DeletePendingRemovals() {
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for (auto* user : m_UsersToDelete) {
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Game::logger->Log("UserManager", "Deleted user %i", user->GetAccountID());
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delete user;
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}
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m_UsersToDelete.clear();
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}
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bool UserManager::IsNameAvailable(const std::string& requestedName) {
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bool toReturn = false; //To allow for a clean exit
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id FROM charinfo WHERE name=? OR pending_name=? LIMIT 1;");
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stmt->setString(1, requestedName.c_str());
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stmt->setString(2, requestedName.c_str());
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sql::ResultSet* res = stmt->executeQuery();
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if (res->rowsCount() == 0) toReturn = true;
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delete stmt;
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delete res;
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return toReturn;
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}
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std::string UserManager::GetPredefinedName(uint32_t firstNameIndex, uint32_t middleNameIndex, uint32_t lastNameIndex) {
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if (firstNameIndex > m_FirstNames.size() || middleNameIndex > m_MiddleNames.size() || lastNameIndex > m_LastNames.size()) return std::string("INVALID");
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return std::string(m_FirstNames[firstNameIndex] + m_MiddleNames[middleNameIndex] + m_LastNames[lastNameIndex]);
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}
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bool UserManager::IsNamePreapproved(const std::string& requestedName) {
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for (std::string& s : m_PreapprovedNames) {
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if (s == requestedName) return true;
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}
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for (std::string& s : m_FirstNames) {
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if (s == requestedName) return true;
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}
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for (std::string& s : m_MiddleNames) {
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if (s == requestedName) return true;
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}
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for (std::string& s : m_LastNames) {
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if (s == requestedName) return true;
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}
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return false;
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}
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void UserManager::RequestCharacterList(const SystemAddress& sysAddr) {
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User* u = GetUser(sysAddr);
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if (!u) return;
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id FROM charinfo WHERE account_id=? ORDER BY last_login DESC LIMIT 4;");
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stmt->setUInt(1, u->GetAccountID());
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sql::ResultSet* res = stmt->executeQuery();
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if (res->rowsCount() > 0) {
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std::vector<Character*>& chars = u->GetCharacters();
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for (size_t i = 0; i < chars.size(); ++i) {
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if (chars[i]->GetEntity() == nullptr) // We don't have entity data to save
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{
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delete chars[i];
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continue;
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}
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auto* skillComponent = chars[i]->GetEntity()->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
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skillComponent->Reset();
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}
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Game::entityManager->DestroyEntity(chars[i]->GetEntity());
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chars[i]->SaveXMLToDatabase();
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chars[i]->GetEntity()->SetCharacter(nullptr);
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delete chars[i];
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}
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chars.clear();
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while (res->next()) {
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LWOOBJID objID = res->getUInt64(1);
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Character* character = new Character(uint32_t(objID), u);
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character->SetIsNewLogin();
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chars.push_back(character);
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}
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}
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delete res;
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delete stmt;
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WorldPackets::SendCharacterList(sysAddr, u);
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}
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void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet) {
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User* u = GetUser(sysAddr);
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if (!u) return;
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CINSTREAM;
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LUWString name(33);
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inStream.Read(name);
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uint32_t firstNameIndex;
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inStream.Read(firstNameIndex);
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uint32_t middleNameIndex;
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inStream.Read(middleNameIndex);
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uint32_t lastNameIndex;
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inStream.Read(lastNameIndex);
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std::string predefinedName = GetPredefinedName(firstNameIndex, middleNameIndex, lastNameIndex);
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uint32_t shirtColor;
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inStream.Read(shirtColor);
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uint32_t shirtStyle;
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inStream.Read(shirtStyle);
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uint32_t pantsColor;
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inStream.Read(pantsColor);
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uint32_t hairStyle;
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inStream.Read(hairStyle);
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uint32_t hairColor;
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inStream.Read(hairColor);
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uint32_t lh;
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inStream.Read(lh);
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uint32_t rh;
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inStream.Read(rh);
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uint32_t eyebrows;
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inStream.Read(eyebrows);
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uint32_t eyes;
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inStream.Read(eyes);
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uint32_t mouth;
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inStream.Read(mouth);
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LOT shirtLOT = FindCharShirtID(shirtColor, shirtStyle);
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LOT pantsLOT = FindCharPantsID(pantsColor);
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if (name.GetAsString() != "" && !UserManager::IsNameAvailable(name.GetAsString())) {
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Game::logger->Log("UserManager", "AccountID: %i chose unavailable name: %s", u->GetAccountID(), name.GetAsString().c_str());
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WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::CUSTOM_NAME_IN_USE);
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return;
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}
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if (!IsNameAvailable(predefinedName)) {
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Game::logger->Log("UserManager", "AccountID: %i chose unavailable predefined name: %s", u->GetAccountID(), predefinedName.c_str());
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WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::PREDEFINED_NAME_IN_USE);
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return;
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}
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if (name.GetAsString() == "") {
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Game::logger->Log("UserManager", "AccountID: %i is creating a character with predefined name: %s", u->GetAccountID(), predefinedName.c_str());
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} else {
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Game::logger->Log("UserManager", "AccountID: %i is creating a character with name: %s (temporary: %s)", u->GetAccountID(), name.GetAsString().c_str(), predefinedName.c_str());
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}
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//Now that the name is ok, we can get an objectID from Master:
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ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t objectID) {
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sql::PreparedStatement* overlapStmt = Database::CreatePreppedStmt("SELECT id FROM charinfo WHERE id = ?");
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overlapStmt->setUInt(1, objectID);
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auto* overlapResult = overlapStmt->executeQuery();
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if (overlapResult->next()) {
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Game::logger->Log("UserManager", "Character object id unavailable, check objectidtracker!");
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WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
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return;
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}
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std::stringstream xml;
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xml << "<obj v=\"1\"><mf hc=\"" << hairColor << "\" hs=\"" << hairStyle << "\" hd=\"0\" t=\"" << shirtColor << "\" l=\"" << pantsColor;
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xml << "\" hdc=\"0\" cd=\"" << shirtStyle << "\" lh=\"" << lh << "\" rh=\"" << rh << "\" es=\"" << eyebrows << "\" ";
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xml << "ess=\"" << eyes << "\" ms=\"" << mouth << "\"/>";
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xml << "<char acct=\"" << u->GetAccountID() << "\" cc=\"0\" gm=\"0\" ft=\"0\" llog=\"" << time(NULL) << "\" ";
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xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" ";
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xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\"></char>";
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xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>";
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xml << "<inv><bag><b t=\"0\" m=\"20\"/><b t=\"1\" m=\"40\"/><b t=\"2\" m=\"240\"/><b t=\"3\" m=\"240\"/><b t=\"14\" m=\"40\"/></bag><items><in t=\"0\">";
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std::string xmlSave1 = xml.str();
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ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t idforshirt) {
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std::stringstream xml2;
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LWOOBJID lwoidforshirt = idforshirt;
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GeneralUtils::SetBit(lwoidforshirt, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(lwoidforshirt, eObjectBits::PERSISTENT);
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xml2 << xmlSave1 << "<i l=\"" << shirtLOT << "\" id=\"" << lwoidforshirt << "\" s=\"0\" c=\"1\" eq=\"1\" b=\"1\"/>";
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std::string xmlSave2 = xml2.str();
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ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t idforpants) {
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LWOOBJID lwoidforpants = idforpants;
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GeneralUtils::SetBit(lwoidforpants, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(lwoidforpants, eObjectBits::PERSISTENT);
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std::stringstream xml3;
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xml3 << xmlSave2 << "<i l=\"" << pantsLOT << "\" id=\"" << lwoidforpants << "\" s=\"1\" c=\"1\" eq=\"1\" b=\"1\"/>";
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xml3 << "</in></items></inv><lvl l=\"1\" cv=\"1\" sb=\"500\"/><flag></flag></obj>";
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//Check to see if our name was pre-approved:
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bool nameOk = IsNamePreapproved(name.GetAsString());
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if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
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if (name.GetAsString() != "") {
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("INSERT INTO `charinfo`(`id`, `account_id`, `name`, `pending_name`, `needs_rename`, `last_login`) VALUES (?,?,?,?,?,?)");
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stmt->setUInt(1, objectID);
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stmt->setUInt(2, u->GetAccountID());
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stmt->setString(3, predefinedName.c_str());
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stmt->setString(4, name.GetAsString().c_str());
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stmt->setBoolean(5, false);
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stmt->setUInt64(6, time(NULL));
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if (nameOk) {
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stmt->setString(3, name.GetAsString().c_str());
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stmt->setString(4, "");
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}
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stmt->execute();
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delete stmt;
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} else {
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("INSERT INTO `charinfo`(`id`, `account_id`, `name`, `pending_name`, `needs_rename`, `last_login`) VALUES (?,?,?,?,?,?)");
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stmt->setUInt(1, objectID);
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stmt->setUInt(2, u->GetAccountID());
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stmt->setString(3, predefinedName.c_str());
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stmt->setString(4, "");
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stmt->setBoolean(5, false);
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stmt->setUInt64(6, time(NULL));
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stmt->execute();
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delete stmt;
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}
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//Now finally insert our character xml:
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("INSERT INTO `charxml`(`id`, `xml_data`) VALUES (?,?)");
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stmt->setUInt(1, objectID);
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stmt->setString(2, xml3.str().c_str());
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stmt->execute();
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delete stmt;
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WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::SUCCESS);
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UserManager::RequestCharacterList(sysAddr);
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});
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});
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});
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}
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void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet) {
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User* u = GetUser(sysAddr);
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if (!u) {
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Game::logger->Log("UserManager", "Couldn't get user to delete character");
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return;
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}
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CINSTREAM_SKIP_HEADER;
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LWOOBJID objectID;
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inStream.Read(objectID);
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uint32_t charID = static_cast<uint32_t>(objectID);
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Game::logger->Log("UserManager", "Received char delete req for ID: %llu (%u)", objectID, charID);
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//Check if this user has this character:
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bool hasCharacter = false;
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std::vector<Character*>& characters = u->GetCharacters();
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for (size_t i = 0; i < characters.size(); ++i) {
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if (characters[i]->GetID() == charID) { hasCharacter = true; }
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}
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if (!hasCharacter) {
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Game::logger->Log("UserManager", "User %i tried to delete a character that it does not own!", u->GetAccountID());
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WorldPackets::SendCharacterDeleteResponse(sysAddr, false);
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} else {
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Game::logger->Log("UserManager", "Deleting character %i", charID);
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{
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM charxml WHERE id=? LIMIT 1;");
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stmt->setUInt64(1, charID);
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stmt->execute();
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delete stmt;
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}
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{
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM command_log WHERE character_id=?;");
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stmt->setUInt64(1, charID);
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stmt->execute();
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delete stmt;
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}
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{
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM friends WHERE player_id=? OR friend_id=?;");
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stmt->setUInt(1, charID);
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stmt->setUInt(2, charID);
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stmt->execute();
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delete stmt;
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CBITSTREAM;
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BitstreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
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bitStream.Write(objectID);
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Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
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}
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{
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM leaderboard WHERE character_id=?;");
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stmt->setUInt64(1, charID);
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stmt->execute();
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delete stmt;
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}
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{
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt(
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"DELETE FROM properties_contents WHERE property_id IN (SELECT id FROM properties WHERE owner_id=?);"
|
|
);
|
|
stmt->setUInt64(1, charID);
|
|
stmt->execute();
|
|
delete stmt;
|
|
}
|
|
{
|
|
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM properties WHERE owner_id=?;");
|
|
stmt->setUInt64(1, charID);
|
|
stmt->execute();
|
|
delete stmt;
|
|
}
|
|
{
|
|
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM ugc WHERE character_id=?;");
|
|
stmt->setUInt64(1, charID);
|
|
stmt->execute();
|
|
delete stmt;
|
|
}
|
|
{
|
|
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM activity_log WHERE character_id=?;");
|
|
stmt->setUInt64(1, charID);
|
|
stmt->execute();
|
|
delete stmt;
|
|
}
|
|
{
|
|
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM mail WHERE receiver_id=?;");
|
|
stmt->setUInt64(1, charID);
|
|
stmt->execute();
|
|
delete stmt;
|
|
}
|
|
{
|
|
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM charinfo WHERE id=? LIMIT 1;");
|
|
stmt->setUInt64(1, charID);
|
|
stmt->execute();
|
|
delete stmt;
|
|
}
|
|
|
|
WorldPackets::SendCharacterDeleteResponse(sysAddr, true);
|
|
}
|
|
}
|
|
|
|
void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet) {
|
|
User* u = GetUser(sysAddr);
|
|
if (!u) {
|
|
Game::logger->Log("UserManager", "Couldn't get user to delete character");
|
|
return;
|
|
}
|
|
CINSTREAM_SKIP_HEADER;
|
|
LWOOBJID objectID;
|
|
inStream.Read(objectID);
|
|
GeneralUtils::ClearBit(objectID, eObjectBits::CHARACTER);
|
|
GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT);
|
|
|
|
uint32_t charID = static_cast<uint32_t>(objectID);
|
|
Game::logger->Log("UserManager", "Received char rename request for ID: %llu (%u)", objectID, charID);
|
|
|
|
LUWString newName(33);
|
|
inStream.Read(newName);
|
|
|
|
Character* character = nullptr;
|
|
|
|
//Check if this user has this character:
|
|
bool hasCharacter = false;
|
|
std::vector<Character*>& characters = u->GetCharacters();
|
|
for (size_t i = 0; i < characters.size(); ++i) {
|
|
if (characters[i]->GetID() == charID) { hasCharacter = true; character = characters[i]; }
|
|
}
|
|
|
|
if (!hasCharacter || !character) {
|
|
Game::logger->Log("UserManager", "User %i tried to rename a character that it does not own!", u->GetAccountID());
|
|
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
|
|
} else if (hasCharacter && character) {
|
|
if (newName.GetAsString() == character->GetName()) {
|
|
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_UNAVAILABLE);
|
|
return;
|
|
}
|
|
|
|
if (IsNameAvailable(newName.GetAsString())) {
|
|
if (IsNamePreapproved(newName.GetAsString())) {
|
|
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("UPDATE charinfo SET name=?, pending_name='', needs_rename=0, last_login=? WHERE id=? LIMIT 1");
|
|
stmt->setString(1, newName.GetAsString());
|
|
stmt->setUInt64(2, time(NULL));
|
|
stmt->setUInt(3, character->GetID());
|
|
stmt->execute();
|
|
delete stmt;
|
|
|
|
Game::logger->Log("UserManager", "Character %s now known as %s", character->GetName().c_str(), newName.GetAsString().c_str());
|
|
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
|
UserManager::RequestCharacterList(sysAddr);
|
|
} else {
|
|
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("UPDATE charinfo SET pending_name=?, needs_rename=0, last_login=? WHERE id=? LIMIT 1");
|
|
stmt->setString(1, newName.GetAsString());
|
|
stmt->setUInt64(2, time(NULL));
|
|
stmt->setUInt(3, character->GetID());
|
|
stmt->execute();
|
|
delete stmt;
|
|
|
|
Game::logger->Log("UserManager", "Character %s has been renamed to %s and is pending approval by a moderator.", character->GetName().c_str(), newName.GetAsString().c_str());
|
|
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::SUCCESS);
|
|
UserManager::RequestCharacterList(sysAddr);
|
|
}
|
|
} else {
|
|
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::NAME_IN_USE);
|
|
}
|
|
} else {
|
|
Game::logger->Log("UserManager", "Unknown error occurred when renaming character, either hasCharacter or character variable != true.");
|
|
WorldPackets::SendCharacterRenameResponse(sysAddr, eRenameResponse::UNKNOWN_ERROR);
|
|
}
|
|
}
|
|
|
|
void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID) {
|
|
User* u = GetUser(sysAddr);
|
|
if (!u) {
|
|
Game::logger->Log("UserManager", "Couldn't get user to log in character");
|
|
return;
|
|
}
|
|
|
|
Character* character = nullptr;
|
|
bool hasCharacter = false;
|
|
std::vector<Character*>& characters = u->GetCharacters();
|
|
|
|
for (size_t i = 0; i < characters.size(); ++i) {
|
|
if (characters[i]->GetID() == playerID) { hasCharacter = true; character = characters[i]; }
|
|
}
|
|
|
|
if (hasCharacter && character) {
|
|
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("UPDATE charinfo SET last_login=? WHERE id=? LIMIT 1");
|
|
stmt->setUInt64(1, time(NULL));
|
|
stmt->setUInt(2, playerID);
|
|
stmt->execute();
|
|
delete stmt;
|
|
|
|
uint32_t zoneID = character->GetZoneID();
|
|
if (zoneID == LWOZONEID_INVALID) zoneID = 1000; //Send char to VE
|
|
|
|
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneID, character->GetZoneClone(), false, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
|
Game::logger->Log("UserManager", "Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", character->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
|
if (character) {
|
|
character->SetZoneID(zoneID);
|
|
character->SetZoneInstance(zoneInstance);
|
|
character->SetZoneClone(zoneClone);
|
|
}
|
|
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
|
|
return;
|
|
});
|
|
} else {
|
|
Game::logger->Log("UserManager", "Unknown error occurred when logging in a character, either hasCharacter or character variable != true.");
|
|
}
|
|
}
|
|
|
|
uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle) {
|
|
try {
|
|
std::string shirtQuery = "select obj.id from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == \"character create shirt\" AND icc.color1 == ";
|
|
shirtQuery += std::to_string(shirtColor);
|
|
shirtQuery += " AND icc.decal == ";
|
|
shirtQuery = shirtQuery + std::to_string(shirtStyle);
|
|
auto tableData = CDClientDatabase::ExecuteQuery(shirtQuery);
|
|
auto shirtLOT = tableData.getIntField(0, -1);
|
|
tableData.finalize();
|
|
return shirtLOT;
|
|
} catch (const std::exception&) {
|
|
Game::logger->Log("Character Create", "Failed to execute query! Using backup...");
|
|
// in case of no shirt found in CDServer, return problematic red vest.
|
|
return 4069;
|
|
}
|
|
}
|
|
|
|
uint32_t FindCharPantsID(uint32_t pantsColor) {
|
|
try {
|
|
std::string pantsQuery = "select obj.id from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == \"cc pants\" AND icc.color1 == ";
|
|
pantsQuery += std::to_string(pantsColor);
|
|
auto tableData = CDClientDatabase::ExecuteQuery(pantsQuery);
|
|
auto pantsLOT = tableData.getIntField(0, -1);
|
|
tableData.finalize();
|
|
return pantsLOT;
|
|
} catch (const std::exception&) {
|
|
Game::logger->Log("Character Create", "Failed to execute query! Using backup...");
|
|
// in case of no pants color found in CDServer, return red pants.
|
|
return 2508;
|
|
}
|
|
}
|
|
|
|
void UserManager::SaveAllActiveCharacters() {
|
|
for (auto user : m_Users) {
|
|
if (user.second) {
|
|
auto character = user.second->GetLastUsedChar();
|
|
if (character) character->SaveXMLToDatabase();
|
|
}
|
|
}
|
|
}
|