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LWOPlatform::ResumeTravelling: not travelling at a waypoint it waits the waypoint's wait; the AG monument elevator rose at once. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
234 lines
9.7 KiB
C++
234 lines
9.7 KiB
C++
// Moving platform subcomponents: which one the client picks from the level config, the simple mover as live
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// constructed it (a NJ monastery cave counterweight, LOT 16141), and a simple mover's trip timing.
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#include "GameDependencies.h"
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#include <gtest/gtest.h>
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#include <bit>
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#include "BitStream.h"
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#include "CDClientDatabase.h"
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#include "Entity.h"
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#include "LDFFormat.h"
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#include "MovementMessages.h"
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#include "MovingPlatformComponent.h"
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#include "SimplePhysicsComponent.h"
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#include "Zone.h"
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#include "dZoneManager.h"
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namespace {
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float Float(const uint32_t bits) { return std::bit_cast<float>(bits); }
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std::string Bits(RakNet::BitStream& stream) {
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std::string bits;
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stream.ResetReadPointer();
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bool bit{};
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while (stream.Read(bit)) bits += bit ? '1' : '0';
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return bits;
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}
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std::string HexBits(const std::string& hex, const uint32_t count) {
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std::string bits;
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for (size_t i = 0; i + 1 < hex.size(); i += 2) {
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const auto byte = std::stoi(hex.substr(i, 2), nullptr, 16);
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for (int b = 7; b >= 0; b--) bits += ((byte >> b) & 1) ? '1' : '0';
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}
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return bits.substr(0, count);
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}
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}
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class MovingPlatformComponentTest : public GameDependenciesTest {
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protected:
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void SetUp() override {
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SetUpDependencies();
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CDClientDatabase::Connect(":memory:");
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CDClientDatabase::ExecuteDML("CREATE TABLE MovingPlatforms (id INTEGER, platformIsSimpleMover INTEGER, platformMoveX REAL, platformMoveY REAL, platformMoveZ REAL, platformMoveTime REAL, platformStartAtEnd INTEGER, description TEXT);");
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CDClientDatabase::ExecuteDML("INSERT INTO MovingPlatforms VALUES (41, 1, 0.0, -2.5, 0.0, 1.0, 0, 'Counterweights in the caves');");
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}
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void TearDown() override { TearDownDependencies(); }
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};
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// LWOMovingPlatformComponent::LoadConfigData: no setting means a mover without a registry component, a simple mover
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// with one; the settings choose otherwise
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TEST_F(MovingPlatformComponentTest, SubcomponentTypeFromLevelConfig) {
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Entity pathOnly(288300744895900100, info);
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EXPECT_EQ(ChooseMoverSubComponentType(-1, pathOnly), eMoverSubComponentType::mover);
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EXPECT_EQ(ChooseMoverSubComponentType(0, pathOnly), eMoverSubComponentType::mover);
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EXPECT_EQ(ChooseMoverSubComponentType(41, pathOnly), eMoverSubComponentType::simpleMover);
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info.settings.Insert<bool>(u"platformIsMover", true);
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Entity mover(288300744895900101, info);
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EXPECT_EQ(ChooseMoverSubComponentType(41, mover), eMoverSubComponentType::mover);
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info.settings.values.clear();
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info.settings.Insert<bool>(u"platformIsSimpleMover", true);
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Entity simple(288300744895900102, info);
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EXPECT_EQ(ChooseMoverSubComponentType(-1, simple), eMoverSubComponentType::simpleMover);
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info.settings.values.clear();
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info.settings.Insert<bool>(u"platformIsRotater", true);
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Entity rotater(288300744895900105, info);
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EXPECT_EQ(ChooseMoverSubComponentType(0, rotater), eMoverSubComponentType::rotater);
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// Set, but all false: the client makes no subcomponent
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info.settings.values.clear();
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info.settings.Insert<bool>(u"platformIsMover", false);
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Entity none(288300744895900106, info);
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EXPECT_EQ(ChooseMoverSubComponentType(41, none), eMoverSubComponentType::none);
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info.settings.values.clear();
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}
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// Live: 1 (subcomponents), 1 (dirty), 0 (no path), 1, type 5, the starting point (the object's position and
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// rotation, w first), state 9 (stopped at its desired waypoint), waypoint 0, not reversing, then the ending 0 bit
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TEST_F(MovingPlatformComponentTest, SimpleMoverConstructionMatchesLive) {
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info.lot = 16141;
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info.pos = NiPoint3(Float(0xc2e02255), Float(0x436d1992), Float(0xc32347e8));
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info.rot = NiQuaternion(Float(0x3f6fa199), 0.0f, Float(0x3eb42497), 0.0f);
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Entity counterweight(288300744895900103, info);
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auto* const platform = counterweight.AddComponent<MovingPlatformComponent>(41, "");
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ASSERT_EQ(platform->GetMoverSubComponentType(), eMoverSubComponentType::simpleMover);
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EXPECT_EQ(platform->GetSimpleMoverSubComponent()->mMove, NiPoint3(0.0f, -2.5f, 0.0f));
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EXPECT_FLOAT_EQ(platform->GetSimpleMoverSubComponent()->mMoveTime, 1.0f);
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RakNet::BitStream stream;
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platform->Serialize(stream, true);
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EXPECT_EQ(Bits(stream), HexBits("d05000000d548b830a4865b50fa11c8f0e6685bcfc000000025c92d0f800000002120000000000000000", 329));
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// Nothing changed: a serialization says so in two bits
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RakNet::BitStream idle;
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platform->Serialize(idle, false);
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EXPECT_EQ(Bits(idle), "00");
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}
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// Sent to its end it serializes travelling from waypoint 0, and after platformMoveTime it has arrived: stopped at its
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// desired and final waypoint 1, moved by platformMove
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TEST_F(MovingPlatformComponentTest, SimpleMoverTripTiming) {
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info.lot = 16141;
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info.pos = NiPoint3(10.0f, 20.0f, 30.0f);
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info.rot = QuatUtils::IDENTITY;
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Entity counterweight(288300744895900104, info);
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counterweight.AddComponent<SimplePhysicsComponent>(-1);
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auto* const platform = counterweight.AddComponent<MovingPlatformComponent>(41, "");
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auto* const mover = platform->GetSimpleMoverSubComponent();
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platform->GotoWaypoint(1);
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counterweight.Update(0.0f); // timers added now start on the next update
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EXPECT_EQ(mover->mState, ePlatformStateFlag::Travelling);
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EXPECT_EQ(mover->mCurrentWaypointIndex, 0);
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EXPECT_FALSE(mover->mInReverse);
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RakNet::BitStream sent;
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platform->Serialize(sent, false);
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// 1, not dirty, 1, type 5, no starting point, the state: travelling from 0 forwards, then the ending 0
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EXPECT_EQ(Bits(sent), "101" "00000101000000000000000000000000" "0" "1" "00000010000000000000000000000000" "00000000000000000000000000000000" "0" "0");
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counterweight.Update(0.5f);
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EXPECT_EQ(mover->mState, ePlatformStateFlag::Travelling);
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counterweight.Update(0.6f);
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EXPECT_EQ(mover->mState, ePlatformStateFlag::Stopped | ePlatformStateFlag::ReachedDesiredWaypoint | ePlatformStateFlag::ReachedFinalDestination);
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EXPECT_EQ(mover->mCurrentWaypointIndex, 1);
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EXPECT_EQ(counterweight.GetPosition(), NiPoint3(10.0f, 17.5f, 30.0f));
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// And back
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platform->GotoWaypoint(0);
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counterweight.Update(0.0f);
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EXPECT_EQ(mover->mCurrentWaypointIndex, 1);
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EXPECT_TRUE(mover->mInReverse);
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counterweight.Update(1.1f);
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EXPECT_EQ(mover->mCurrentWaypointIndex, 0);
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EXPECT_EQ(counterweight.GetPosition(), NiPoint3(10.0f, 20.0f, 30.0f));
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}
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// A rotater's subcomponent is type 6 with a mover's data (LWOPlatform::Deserialize reads both)
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TEST_F(MovingPlatformComponentTest, RotaterIsWrittenAsTypeSix) {
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info.settings.Insert<bool>(u"platformIsRotater", true);
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Entity rotater(288300744895900107, info);
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info.settings.values.clear();
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auto* const platform = rotater.AddComponent<MovingPlatformComponent>(-1, "");
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ASSERT_EQ(platform->GetMoverSubComponentType(), eMoverSubComponentType::rotater);
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ASSERT_NE(platform->GetMoverSubComponent(), nullptr);
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platform->SetSerialized(true);
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RakNet::BitStream stream;
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platform->Serialize(stream, true);
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const auto bits = Bits(stream);
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// 1 (subcomponents), 1 (path written with the construction), 0 (no path), 1 (one follows), type 6
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EXPECT_EQ(bits.substr(0, 4 + 32), "1101" "00000110000000000000000000000000");
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EXPECT_EQ(bits.back(), '0');
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}
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// A mover runs on the server as live ran it (the NT movers in the live captures): stopped at its first waypoint with
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// the time waited (25), travelling after the waypoint's wait (2), arriving at the other end stopped there (25, turned
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// round on a bounce path), and a GoToWaypoint that stops keeps it there
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TEST_F(MovingPlatformComponentTest, MoverRunsLikeLive) {
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Path path;
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path.pathType = PathType::MovingPlatform;
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path.pathName = "TestMoverPath";
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path.pathBehavior = PathBehavior::Bounce;
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PathWaypoint first;
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first.position = NiPoint3(0.0f, 0.0f, 0.0f);
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first.speed = 5.0f;
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first.movingPlatform.wait = 2.0f;
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PathWaypoint second = first;
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second.position = NiPoint3(10.0f, 0.0f, 0.0f);
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second.movingPlatform.wait = 1.0f;
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path.pathWaypoints = { first, second };
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const_cast<Zone*>(Game::zoneManager->GetZone())->AddPath(path);
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Entity entity(288300744895900108, info);
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auto* const platform = entity.AddComponent<MovingPlatformComponent>(-1, "TestMoverPath");
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ASSERT_TRUE(platform->IsMover());
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auto* const mover = platform->GetMoverSubComponent();
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EXPECT_EQ(mover->mState, 25u);
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EXPECT_EQ(mover->mCurrentWaypointIndex, 0u);
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EXPECT_EQ(mover->mNextWaypointIndex, 1u);
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platform->Update(1.9f);
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EXPECT_EQ(mover->mState, 25u);
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EXPECT_FLOAT_EQ(mover->mIdleTimeElapsed, 1.9f);
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platform->Update(0.2f);
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EXPECT_EQ(mover->mState, 2u);
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// 5 units a second over 10
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platform->Update(1.0f);
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EXPECT_NEAR(mover->mPercentBetweenPoints, 0.5f, 0.001f);
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EXPECT_NEAR(mover->mPosition.x, 5.0f, 0.01f);
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GameMessages::PlatformResync resync;
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platform->FillResync(resync);
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EXPECT_EQ(static_cast<uint32_t>(resync.eState), 2u);
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EXPECT_EQ(resync.iIndex, 0);
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EXPECT_EQ(resync.iNextIndex, 1);
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EXPECT_NEAR(resync.fPercentBetweenPoints, 0.5f, 0.001f);
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platform->Update(1.1f);
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EXPECT_EQ(mover->mState, 25u);
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EXPECT_EQ(mover->mCurrentWaypointIndex, 1u);
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EXPECT_EQ(mover->mNextWaypointIndex, 0u);
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EXPECT_TRUE(mover->mInReverse);
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EXPECT_EQ(mover->mPercentBetweenPoints, 0.0f);
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// Sent back to the start to stop there: it leaves at once and stays
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platform->GotoWaypoint(0, true);
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EXPECT_EQ(mover->mState, 2u);
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EXPECT_EQ(mover->mDesiredWaypointIndex, 0);
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platform->Update(2.5f);
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EXPECT_EQ(mover->mState, 25u);
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EXPECT_EQ(mover->mCurrentWaypointIndex, 0u);
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EXPECT_EQ(mover->mDesiredWaypointIndex, -1);
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platform->Update(10.0f);
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EXPECT_EQ(mover->mState, 25u);
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// Started at a waypoint it first waits there (issue 964), then stopped mid way and started again
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platform->StartPathing();
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EXPECT_EQ(mover->mState, 25u);
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platform->Update(2.1f);
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EXPECT_EQ(mover->mState, 2u);
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platform->Update(1.0f);
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platform->StopPathing();
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EXPECT_EQ(mover->mState & 1u, 1u);
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const auto percent = mover->mPercentBetweenPoints;
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platform->Update(1.0f);
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EXPECT_EQ(mover->mPercentBetweenPoints, percent);
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platform->StartPathing();
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EXPECT_EQ(mover->mState, 2u);
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}
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