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18 lines
560 B
C++
18 lines
560 B
C++
#ifndef SOUNDAMBIENT3DCOMPONENT_H
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#define SOUNDAMBIENT3DCOMPONENT_H
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#include "Component.h"
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#include "eReplicaComponentType.h"
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/**
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* A 3D ambient sound the client plays, as the client's LWOSoundAmbient3DComponent; the server sends nothing for it.
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*/
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class SoundAmbient3DComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SOUND_AMBIENT_3D;
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SoundAmbient3DComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
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};
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#endif // SOUNDAMBIENT3DCOMPONENT_H
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