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DarkflameServer/dGame/dComponents/SoundAmbient3DComponent.h
2026-10-01 06:41:32 -05:00

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#ifndef SOUNDAMBIENT3DCOMPONENT_H
#define SOUNDAMBIENT3DCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* A 3D ambient sound the client plays, as the client's LWOSoundAmbient3DComponent; the server sends nothing for it.
*/
class SoundAmbient3DComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SOUND_AMBIENT_3D;
SoundAmbient3DComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // SOUNDAMBIENT3DCOMPONENT_H