mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 16:07:22 +00:00
0531365cb5
* loot fix (broken) * Fixed loot * Update SlashCommandHandler.cpp * Remove debug command * Roll loot command * Remove debug log * Added const references When this commit is applied it adds const references to the loot system avoid some unnecessary copies. Co-authored-by: wincent <wincent.holm@gmail.com> Co-authored-by: Avery <averysumner@gmail.com>
501 lines
9.5 KiB
C++
501 lines
9.5 KiB
C++
#include "Item.h"
|
|
|
|
#include <sstream>
|
|
|
|
#include "../dWorldServer/ObjectIDManager.h"
|
|
#include "GeneralUtils.h"
|
|
#include "GameMessages.h"
|
|
#include "Entity.h"
|
|
#include "Game.h"
|
|
#include "dLogger.h"
|
|
#include "EntityManager.h"
|
|
#include "RenderComponent.h"
|
|
|
|
class Inventory;
|
|
|
|
|
|
Item::Item(const LWOOBJID id, const LOT lot, Inventory* inventory, const uint32_t slot, const uint32_t count, const bool bound, const std::vector<LDFBaseData*>& config, const LWOOBJID parent, LWOOBJID subKey)
|
|
{
|
|
if (!Inventory::IsValidItem(lot))
|
|
{
|
|
return;
|
|
}
|
|
|
|
this->id = id;
|
|
this->lot = lot;
|
|
this->inventory = inventory;
|
|
this->slot = slot;
|
|
this->count = count;
|
|
this->bound = bound;
|
|
this->config = config;
|
|
this->parent = parent;
|
|
this->info = &Inventory::FindItemComponent(lot);
|
|
this->preconditions = new PreconditionExpression(this->info->reqPrecondition);
|
|
this->subKey = subKey;
|
|
|
|
inventory->AddManagedItem(this);
|
|
}
|
|
|
|
Item::Item(
|
|
const LOT lot,
|
|
Inventory* inventory,
|
|
const uint32_t slot,
|
|
const uint32_t count,
|
|
const std::vector<LDFBaseData*>& config,
|
|
const LWOOBJID parent,
|
|
bool showFlyingLoot,
|
|
bool isModMoveAndEquip,
|
|
LWOOBJID subKey,
|
|
bool bound)
|
|
{
|
|
if (!Inventory::IsValidItem(lot))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (isModMoveAndEquip)
|
|
{
|
|
showFlyingLoot = false;
|
|
}
|
|
|
|
this->lot = lot;
|
|
this->inventory = inventory;
|
|
this->slot = slot;
|
|
this->count = count;
|
|
this->config = config;
|
|
this->parent = parent;
|
|
this->id = LWOOBJID_EMPTY;
|
|
this->info = &Inventory::FindItemComponent(lot);
|
|
this->bound = info->isBOP || bound;
|
|
this->preconditions = new PreconditionExpression(this->info->reqPrecondition);
|
|
this->subKey = subKey;
|
|
|
|
LWOOBJID id = ObjectIDManager::GenerateRandomObjectID();
|
|
|
|
id = GeneralUtils::SetBit(id, OBJECT_BIT_CHARACTER);
|
|
id = GeneralUtils::SetBit(id, OBJECT_BIT_PERSISTENT);
|
|
|
|
this->id = id;
|
|
|
|
inventory->AddManagedItem(this);
|
|
|
|
auto* entity = inventory->GetComponent()->GetParent();
|
|
|
|
GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, static_cast<int>(this->count), subKey);
|
|
|
|
if (isModMoveAndEquip)
|
|
{
|
|
Equip();
|
|
|
|
Game::logger->Log("Item", "Move and equipped (%i) from (%i)\n", this->lot, this->inventory->GetType());
|
|
|
|
EntityManager::Instance()->SerializeEntity(inventory->GetComponent()->GetParent());
|
|
}
|
|
}
|
|
|
|
LWOOBJID Item::GetId() const
|
|
{
|
|
return id;
|
|
}
|
|
|
|
LOT Item::GetLot() const
|
|
{
|
|
return lot;
|
|
}
|
|
|
|
uint32_t Item::GetCount() const
|
|
{
|
|
return count;
|
|
}
|
|
|
|
uint32_t Item::GetSlot() const
|
|
{
|
|
return slot;
|
|
}
|
|
|
|
std::vector<LDFBaseData*>& Item::GetConfig()
|
|
{
|
|
return config;
|
|
}
|
|
|
|
const CDItemComponent& Item::GetInfo() const
|
|
{
|
|
return *info;
|
|
}
|
|
|
|
bool Item::GetBound() const
|
|
{
|
|
return bound;
|
|
}
|
|
|
|
Inventory* Item::GetInventory() const
|
|
{
|
|
return inventory;
|
|
}
|
|
|
|
LWOOBJID Item::GetParent() const
|
|
{
|
|
return parent;
|
|
}
|
|
|
|
LWOOBJID Item::GetSubKey() const
|
|
{
|
|
return subKey;
|
|
}
|
|
|
|
PreconditionExpression* Item::GetPreconditionExpression() const
|
|
{
|
|
return preconditions;
|
|
}
|
|
|
|
void Item::SetCount(const uint32_t value, const bool silent, const bool disassemble, const bool showFlyingLoot)
|
|
{
|
|
if (value == count)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto delta = std::abs(static_cast<int32_t>(value) - static_cast<int32_t>(count));
|
|
|
|
const auto type = static_cast<eItemType>(info->itemType);
|
|
|
|
if (disassemble)
|
|
{
|
|
if (value < count)
|
|
{
|
|
for (auto i = 0; i < delta; ++i)
|
|
{
|
|
Disassemble();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!silent)
|
|
{
|
|
auto* entity = inventory->GetComponent()->GetParent();
|
|
|
|
if (value > count)
|
|
{
|
|
GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, delta);
|
|
}
|
|
else
|
|
{
|
|
GameMessages::SendRemoveItemFromInventory(entity, entity->GetSystemAddress(), id, lot, inventory->GetType(), delta, value);
|
|
}
|
|
}
|
|
|
|
count = value;
|
|
|
|
if (count == 0)
|
|
{
|
|
RemoveFromInventory();
|
|
}
|
|
}
|
|
|
|
void Item::SetSlot(const uint32_t value)
|
|
{
|
|
if (slot == value)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (const auto& pair : inventory->GetItems())
|
|
{
|
|
auto* item = pair.second;
|
|
|
|
if (item->slot == value)
|
|
{
|
|
item->slot = slot;
|
|
}
|
|
}
|
|
|
|
slot = value;
|
|
}
|
|
|
|
void Item::SetBound(const bool value)
|
|
{
|
|
bound = value;
|
|
}
|
|
|
|
void Item::SetSubKey(LWOOBJID value)
|
|
{
|
|
subKey = value;
|
|
}
|
|
|
|
void Item::SetInventory(Inventory* value)
|
|
{
|
|
inventory->RemoveManagedItem(this);
|
|
|
|
inventory = value;
|
|
|
|
inventory->AddManagedItem(this);
|
|
}
|
|
|
|
void Item::Equip(const bool skipChecks)
|
|
{
|
|
if (IsEquipped())
|
|
{
|
|
return;
|
|
}
|
|
|
|
inventory->GetComponent()->EquipItem(this, skipChecks);
|
|
}
|
|
|
|
void Item::UnEquip()
|
|
{
|
|
if (!IsEquipped())
|
|
{
|
|
return;
|
|
}
|
|
|
|
inventory->GetComponent()->UnEquipItem(this);
|
|
}
|
|
|
|
bool Item::IsEquipped() const
|
|
{
|
|
auto* component = inventory->GetComponent();
|
|
|
|
for (const auto& pair : component->GetEquippedItems())
|
|
{
|
|
const auto item = pair.second;
|
|
|
|
if (item.id == id)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Item::Consume()
|
|
{
|
|
auto* skillsTable = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
|
|
|
|
auto skills = skillsTable->Query([=](const CDObjectSkills entry)
|
|
{
|
|
return entry.objectTemplate == static_cast<uint32_t>(lot);
|
|
});
|
|
|
|
auto success = false;
|
|
|
|
for (auto& skill : skills)
|
|
{
|
|
if (skill.castOnType == 3) // Consumable type
|
|
{
|
|
success = true;
|
|
}
|
|
}
|
|
|
|
Game::logger->Log("Item", "Consumed (%i) / (%llu) with (%d)\n", lot, id, success);
|
|
|
|
GameMessages::SendUseItemResult(inventory->GetComponent()->GetParent(), lot, success);
|
|
|
|
if (success)
|
|
{
|
|
inventory->GetComponent()->RemoveItem(lot, 1);
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
bool Item::UseNonEquip()
|
|
{
|
|
auto* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
|
|
|
|
const auto packageComponentId = compRegistryTable->GetByIDAndType(lot, COMPONENT_TYPE_PACKAGE);
|
|
|
|
auto* packCompTable = CDClientManager::Instance()->GetTable<CDPackageComponentTable>("PackageComponent");
|
|
|
|
auto packages = packCompTable->Query([=](const CDPackageComponent entry) {return entry.id == static_cast<uint32_t>(packageComponentId); });
|
|
|
|
const auto success = !packages.empty();
|
|
|
|
Game::logger->Log("Item", "Used (%i) with (%d)\n", lot, success);
|
|
|
|
if (subKey != LWOOBJID_EMPTY)
|
|
{
|
|
const auto& databasePet = GetInventory()->GetComponent()->GetDatabasePet(subKey);
|
|
|
|
if (databasePet.lot != LOT_NULL)
|
|
{
|
|
GetInventory()->GetComponent()->SpawnPet(this);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (success)
|
|
{
|
|
auto* entityParent = inventory->GetComponent()->GetParent();
|
|
|
|
for (auto& pack : packages)
|
|
{
|
|
std::unordered_map<LOT, int32_t> result {};
|
|
|
|
result = LootGenerator::Instance().RollLootMatrix(entityParent, pack.LootMatrixIndex);
|
|
|
|
if (!inventory->GetComponent()->HasSpaceForLoot(result))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
LootGenerator::Instance().GiveLoot(inventory->GetComponent()->GetParent(), result);
|
|
}
|
|
|
|
inventory->GetComponent()->RemoveItem(lot, 1);
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
void Item::Disassemble(const eInventoryType inventoryType)
|
|
{
|
|
for (auto* data : config)
|
|
{
|
|
if (data->GetKey() == u"assemblyPartLOTs")
|
|
{
|
|
auto modStr = data->GetValueAsString();
|
|
|
|
std::vector<LOT> modArray;
|
|
|
|
std::stringstream ssData(modStr);
|
|
|
|
std::string token;
|
|
|
|
const auto deliminator = '+';
|
|
|
|
while (std::getline(ssData, token, deliminator))
|
|
{
|
|
const auto modLot = std::stoi(token.substr(2, token.size() - 1));
|
|
|
|
modArray.push_back(modLot);
|
|
}
|
|
|
|
for (const auto mod : modArray)
|
|
{
|
|
inventory->GetComponent()->AddItem(mod, 1, inventoryType);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Item::DisassembleModel()
|
|
{
|
|
auto* table = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
|
|
|
|
const auto componentId = table->GetByIDAndType(GetLot(), COMPONENT_TYPE_RENDER);
|
|
|
|
std::stringstream query;
|
|
|
|
query << "SELECT render_asset FROM RenderComponent WHERE id = " << std::to_string(componentId) << ";";
|
|
|
|
auto result = CDClientDatabase::ExecuteQuery(query.str());
|
|
|
|
if (result.eof())
|
|
{
|
|
return;
|
|
}
|
|
|
|
std::string renderAsset = result.fieldIsNull(0) ? "" : std::string(result.getStringField(0));
|
|
std::vector<std::string> renderAssetSplit = GeneralUtils::SplitString(renderAsset, '\\');
|
|
|
|
std::string lxfmlPath = "res/BrickModels/" + GeneralUtils::SplitString(renderAssetSplit.back(), '.')[0] + ".lxfml";
|
|
std::ifstream file(lxfmlPath);
|
|
|
|
result.finalize();
|
|
|
|
if (!file.good())
|
|
{
|
|
return;
|
|
}
|
|
|
|
std::stringstream data;
|
|
data << file.rdbuf();
|
|
|
|
if (data.str().empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto* doc = new tinyxml2::XMLDocument();
|
|
|
|
if (!doc)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (doc->Parse(data.str().c_str(), data.str().size()) != 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
std::vector<int> parts;
|
|
|
|
auto* lxfml = doc->FirstChildElement("LXFML");
|
|
auto* bricks = lxfml->FirstChildElement("Bricks");
|
|
std::string searchTerm = "Brick";
|
|
|
|
if (!bricks)
|
|
{
|
|
searchTerm = "Part";
|
|
bricks = lxfml->FirstChildElement("Scene")->FirstChildElement("Model")->FirstChildElement("Group");
|
|
|
|
if (!bricks)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
auto* currentBrick = bricks->FirstChildElement(searchTerm.c_str());
|
|
while (currentBrick)
|
|
{
|
|
if (currentBrick->Attribute("designID") != nullptr)
|
|
{
|
|
parts.push_back(std::stoi(currentBrick->Attribute("designID")));
|
|
}
|
|
|
|
currentBrick = currentBrick->NextSiblingElement(searchTerm.c_str());
|
|
}
|
|
|
|
auto* brickIDTable = CDClientManager::Instance()->GetTable<CDBrickIDTableTable>("BrickIDTable");
|
|
|
|
for (unsigned int part : parts)
|
|
{
|
|
const auto brickID = brickIDTable->Query([=](const CDBrickIDTable& entry)
|
|
{
|
|
return entry.LEGOBrickID == part;
|
|
});
|
|
|
|
if (brickID.empty())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
GetInventory()->GetComponent()->AddItem(brickID[0].NDObjectID, 1);
|
|
}
|
|
}
|
|
|
|
void Item::RemoveFromInventory()
|
|
{
|
|
UnEquip();
|
|
|
|
count = 0;
|
|
|
|
inventory->RemoveManagedItem(this);
|
|
|
|
delete this;
|
|
}
|
|
|
|
Item::~Item()
|
|
{
|
|
delete preconditions;
|
|
|
|
for (auto* value : config)
|
|
{
|
|
delete value;
|
|
}
|
|
|
|
config.clear();
|
|
}
|