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d138b7b878
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
8 lines
333 B
C++
8 lines
333 B
C++
#include "RemoveStripMessage.h"
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RemoveStripMessage::RemoveStripMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
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actionContext = ActionContext(arguments);
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Game::logger->LogDebug("RemoveStripMessage", "stripId %i stateId %i behaviorId %i", actionContext.GetStripId(), actionContext.GetStateId(), behaviorId);
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}
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