DarkflameServer/dScripts/02_server/Map/njhub/FlameJetServer.cpp
David Markowitz 5942182486
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
2023-10-21 16:31:55 -07:00

48 lines
1.1 KiB
C++

#include "FlameJetServer.h"
#include "SkillComponent.h"
#include "GameMessages.h"
void FlameJetServer::OnStartup(Entity* self) {
if (self->GetVar<bool>(u"NotActive")) {
return;
}
self->SetNetworkVar<bool>(u"FlameOn", true);
}
void FlameJetServer::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target->IsPlayer()) {
return;
}
if (!self->GetNetworkVar<bool>(u"FlameOn")) {
return;
}
auto* skillComponent = target->GetComponent<SkillComponent>();
if (skillComponent == nullptr) {
return;
}
skillComponent->CalculateBehavior(726, 11723, target->GetObjectID(), true);
auto dir = target->GetRotation().GetForwardVector();
dir.y = 25;
dir.x = -dir.x * 15;
dir.z = -dir.z * 15;
GameMessages::SendKnockback(target->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 1000, dir);
}
void FlameJetServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
LOG("Event: %s", args.c_str());
if (args == "OnActivated") {
self->SetNetworkVar<bool>(u"FlameOn", false);
} else if (args == "OnDectivated") {
self->SetNetworkVar<bool>(u"FlameOn", true);
}
}